I would very much love to see this come to the light of day. I have been dreaming of making a game like Phantasy Star sega master system which the overworld and towns are just like RPG Maker is now but the caves/dungeons are 3d like this plugin would be. the game already has the front view...
OH gosh, the 3hr conversations :) come on already let me explore :) It actually has a great storyline, and I like the combat mechanics. *grumbles under his breath about the 3hr dialog marathons*.
No, I did not really know that but The plugin package looks to be the same here that I have on my steam account and both are in Japanese. My question was geared towards the slot machine plugin in the plugin package not the version of MV. :P
Go to this link in this forum and download the plugins package it is under samples folder. https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-version-1-1-update-changelog.57859/
I just wanted the status effect so they could not move during an event but I figured out autorun wont let them move so it all worked out. but I was still wondering why you can't have status effect out of combat without it going to the game over screen.
No I just took the state that said sleep. and used it. But I came to think it was because I only have 1 party member it automatically went to game over because they was in a status effect after battle that they could not do anything.
ok ty I figured it out with the help of you guys and gals :) I was trying to run the event from another map I just moved all the pages after the transfer event to the new map and it worked.... LOLz did I mention this is my first game :P
when I add a state of sleeping in my intro event the game goes straight to game over screen? I just want it so the player can't move until I switch their walking graphics back I have them laying down on the ground and when they move the images disappear and seems to walk out of the map and back...
Effervesce Fallacy™ - PV - C'est La Vie, for the best viewing experience, run the EXE, and adjust the audio via Options. The footsteps sounds are once again, barely audible. The PV only sounds as intended, if BGM Volume is set to 20%, or 40%, depending on your audio hardware.
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