I got it up in time! A Demo of Opal.
*edited to clarify this should be in the demo category!
As part of the Release Something Event I've got a demo/early access version of Opal up and running!
Check it out at https://rubescen.itch.io/opal
Technically most of the game's possible endings can be finished in the current iteration, but it still needs a lot of polish/balancing, bug...
You can have more than 15, the box just shows 15 slots , but once they are full you can keep adding and a scroll-bar will appear. (double click the bottom slot).
Edit: as Poryg and melancholy-sama also beat me to say! :)
Set up a common event which increases the variable associated with the skill. Each time the skill is used have the common event trigger...
Press F1 in the editor, or Help-> Contents -> documentation -> Asset Standards -> Tile Sets.
Alternatively, just open up one of the RTP tilesets and take a look at how they are formatted/model over the top.
Nice Pixel Art, btw.
From what I see in your sample you haven't formatted the tiles correctly for A2 so they are getting jumbled. I'd suggest taking a look at the asset standards in the help file, which shows how tiles link. But in general the A2 tiles are 2 horizontal by v6 vertical (98x144) for each tile. The top...
After many months of work and a move across the globe, I'm excited to introduce Opal - a fantasy rpg offering multiple progression paths and story outcomes.
The Demo/Early Access Version* is now available:
Download (196mb) it at:
Check it out and feel...
That is one solution.
However, for reference you can also just add the Layer information to the note section of map properties and it will auto load when you enter the map.
Per Galv's plugin instructions:
"In addition to using the plugin calls, you can setup layers on each map in
You haven't followed any of the setup protocol for using action sequences. You should look over the instructions included with the plugin to see proper formatting. As the above poster said, Yanfly well documents and makes great videos of how to use their plugins.
This tutorial may also be...