Hey!
Working on a puzzle idea. I created a parallel event with conditional branch with key press check. I was able to get it to work for the most part, however there is a bit of a lag on the event movement when pressing a button down. Wasn’t sure if adding a key press script would help remove...
I am working on a simple plugin for myself to create easy to call scripts in my game.
So far, I got Event X & Y to work. I was working doing the same for Variables. However, I am having some issue so I thought I would reach out to the experts.
Not sure what I am missing. I am able to get the window to add to the screen, however, I am unable to add the text to the window that is being populated. That sure what I am missing.
I've been working on customizing the menu screen.
I've been reviewing the code in both the Scenes and Windows pages. I was seeing if there was a way to keep the Menu Command status remain persistent as I browse through the item window?
I am in the process of creating a detective game and I want to change the menu system. I have looked around for plugins, but may want to code menu myself.
Here is a crude image of what I was thinking.
Instead of clicking item and it'll take you to another window, I would like it to display on...
I agree the loop is badly designed. It could hypothetically loop a hundred and one times. I’ll look into arrays as it will probably look cleaner but be more efficient for the computer to assign the murder weapon.
After some brainstorming I figured it out. I’m an idiot. The last loop was...
I am having fun with the engine, coming up with a Clue style game. I am having 6 murder weapons, so I am designating each NPC member a "card".
I created an if statement to check if the variables match. If any of the variables match then it will loop until it has its own individual number...
I was looking through the code trying to find the display text. I know in the battle screen, it displays your actions and damage for a split second.
Is there anyway to change the split second display to maybe 2 seconds?
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
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