Recent content by rx.concepts

  1. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    I hadnt realised i had done so, may have been my phones browser. Thanks for fixing it though :)
  2. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    I had stopped these due to busy schedual. Im going to do these last 2 above and that will be it for a while. Thanks for the requests and watch this space ;)
  3. rx.concepts

    MP Death

    I believe the problem is that the death status itself will remove HP to zero since that what the normal occurrence is. So that when you inflict the Death status via a no damage ability for example, you die and HP is brought down to 0. I am guessing that you want when a character's MP becomes 0...
  4. rx.concepts

    Video background in Title screen

    Is there any limit to the number of images and can you adjust the speed of their display? I'm thinking of just how decent could you push it to be a like a high quality .gif. I make 3d animated logo's here over at the resource workshops but since I dont actually own a copy of RPGMaker I can't...
  5. rx.concepts

    Moral system?

    Oh and I also agree with kerbonklin. Without knowing the details of your game, I'd say that you would either make the consequences totally different (so replay the same game with a different story according to actions; pretty daunting task to do well resulting in different story progression) or...
  6. rx.concepts

    Moral system?

    I would head the old D&D route for this. Set up two variables, one to scale lawful<->chaotic and the other good<->evil and then align NPC's accordingly. You wouldn't necessarily have to visualize this to the player at all if you could do it well enough, but I probably would. I think the D&D...
  7. rx.concepts

    FMV Shorts

    This is a mark up of the intro sequence. I'm torn between creating my own game and working on someone else's at the minute hehe
  8. rx.concepts

    FMV Shorts

    Cheers! I made them for a game I'm slowly making myself, but I intend to have quite a few cutscenes in it to replace event based dialogue through out. I have made a collection of these chest openings with each item in the RTP remodeled in 3d and coming out of the chest, as you say in a Zelda...
  9. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    Sure I'll re-render it in black
  10. rx.concepts

    FMV Shorts

    Been making little animations, thought I'd share them here as I add to the pile. I may open a workshop if people are interested them. Chest Open FMV
  11. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    ***REQUEST UPDATE*** Here are all the current requests completed, check the spoiler under your name. @Noseinad @Engr. Shana @Clord
  12. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    I went for subtle ice build up, if you arent happy I can go all out on it if you want, this looked a little more classy (just my irrelevant opinion) let me know and I'll put it all together with a .gif and a final still.
  13. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    @Noslienad i didnt like how it turned out, im going to work on it today again. @Engr. Shana i finished yours and its rendering now
  14. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    Great thanks, I can bevel it of course :) i'll have to work on some cool ice effects now :D
  15. rx.concepts

    Commercially Free 3D Animated Logos & Titles

    If you know the font used I can certainly do it, I cannot use the image and simply import it into 3D, unfortunately it just doesnt work like that :( I'm scouring the web for it now, it looks very similar to Blizzards own font. I'm still rendering something so I cant start on it for a while anyways

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Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.
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I've been redoing all of the major areas in my game. starting with a place called Century Park. thankfully because all of the locations are distorted memories, I can make these places pretty abstract.
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