RyanYe
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  • ---[Oblivion]---
    Deal 300% damage to all enemies within 8 tiles and burn them for 6s
    The oblivion will last for 8 seconds
    The oblivion beam will fork into 2 beams
    ---[Bless]---
    Give player a protective sphere that absorbs 30% damage for 30s
    Player completely immunes to all negative effects for 10s
    Player completely invulnerable to all damage for 6s

    Darkness: Damage to all nearby enemies and blind them
    Darkness:Unleash 2 deadly homing hollow vortex
    Darkness:3 vines of darkness will be spawned
    Darkness:Repeat this horrible attack for 2nd time

    Cure:The 15% of HP will be healed
    Cure:Recover additional HP from MP
    Cure:Cleanse all negative effects
    Cure:Cancel all hostile projectiles
    tree.png

    node.png

    my 2nd talent tree is now done!
    All the talents are fully tested and operational, but recording them all will cost me more time.
    So I uploaded two screenshots for those who want to take a glimpse first.

    Next week or the week after next week, I will upload videos to show how this talent tree works in my ARPG game

    Player's projectiles:
    1:Randomized Single
    2-Double Cosine
    3,Arc 3-way
    4,Randomized Giant
    5,Core and cosine
    6,Boomerang Circle
    7,Contra fireball
    8,Contra fireball plus
    The laser weapon at the very start is from the weapon itself, other projectiles are from the events/variables.

    The projectiles shown in this video are as follows:
    1, Basic Triple
    2, 30-Degree Arc
    3, Randomized Blast Wave
    4, 8-way
    5, 8-way Double
    6, 8-way Slowness
    7, 120-Degree Arc Repetitive
    8, Projective Triple
    9, Split 8-way
    10, 2-way Split Randomized Arc
    11, HP-MP Split Arc
    12, Split Laser
    13, Shock
    14, Cosine

    Orb features:
    Normal orb:Basic orb
    Lightning orb:deal AOE damage
    Laser orb:Additional laser beams and can be further upgraded to fork lasers with wider beams!
    Projectile orb:shoots homing projectiles (explode)
    Wings orb:deal rapid damage to all surrounding enemies, upgrade it to get even larger wings or stationary orbs as an alternative upgrade option!

    Game features
    1, Summon laser pillars upon killing, rotate, and shoot lasers for 360 degrees(can be further upgraded, not shown in this video)
    2, Laser can be upgraded to shoot fork lasers(3-way, 5-way)
    3, Different Laser have unique loot! (HP/MP/TP)
    4, All lasers can rebound and get much wider!

    AABS laser beams features:
    1,Shoot penetrating laser beams for player's normal attack
    2,Beam's width/damage/comsumes/loot can be controlled by events/variables with great flexibility
    3,Beam can rebound to walls or certain regionID
    4,Can play SE when shooting beams
    5,Beam's images can be solid images or animated ones.

    AABS rotating sphere, features are as follows:
    1, Player can summon those spheres by doing a skill
    2, Player can summon multiple/random sphere by doing that skill again and again
    3, The damage/radius/speed/direction/duration can be controlled by variables and events with great flexibility
    4, The sphere will attack targets ONLY there is a target

    1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
    2,Randomly enter roguelike dungeon
    3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
    4,Dungeon maps can be randomly generated by a third-party tool
    fizzly
    fizzly
    So cool! How did you made that hearts pops out of the chest on map? Is this some kind of script? I've looking for something like this everywhere....
    RyanYe
    RyanYe
    That heart jump thing is a plugin that made by my friends, if you want it, I can send it to your Email box
    • Like
    Reactions: fizzly

    functionality(This is function demo not game demo)
    1 The door of ABS map can open upon clearing all the monsters
    2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
    3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
    4 Back to town and "victory aftermath" screen for ABS maps/rooms

    AABS cool perks!
    1,Larger wings: make the "rotating wings" skill deal damage at a super larger area!
    2,Miror Image: summon a mirror image of player and duplicate current skills!
    3,Wider Lightning: the "repeative lightning" skill can hit three rows/columns!
    4,Huge BlackHole: make the "black hole" skill even larger and devour EVERYTHING!

    AABS new skills compilation show!
    The game is now 18% completed.
    "Soul Hero Adventure" will be available to play around Christmas.

    Stay tuned!!
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Went to see Jujutsu Kaisen 0 yesterday, it was cool. The movie wasnt really a masterpiece, it had some pacing and characterization problems, but overall I enjoyed it, maybe because it was the first anime film I have ever been to in the cinema lol. The battle animation & music were top-notch. I havent seen much of the anime so people who watched the entire season would probably like it more.
MainMenu.PNG
Finally satisfied with the main menu xD

The plan was to have battle sprites in the menu...But these faces from Ocean's Nostalgia look pretty damn good imo. (Will have to adjust for them ofc and maybe recolor to match the overworld/battle sprites more)
It's always disturbing to me to see my cat eating something off the bathroom floor.
Sometimes it works out to not do work on my game for a while. I ran through a playtest today and got about a page of things to fix or improve...

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