Recent content by Sal-O-Mac

  1. Sal-O-Mac

    So, uh, what's this RPG Maker Unite thing?

    I'm gonna be dating myself here but dammit the 2x2 auto-tile system is such a let down. They first introduced it with VX as if it was an improvement to the 3x3 format and it wasn't. All it did was make autotiles rigid, blocky and far less versatile. Now we're just stuck with it with every...
  2. Sal-O-Mac

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    Oooh okay. That's less impressive but I'll take it. It's worded in a way that I misread it, so that's my bad.
  3. Sal-O-Mac

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    That's amazing! Being able to mix and match tile types with more freedom is a definite plus! I was really hoping for this so I could use those slots taken up by auto-tiles that I don't use! This is exactly how I would improve the mapping while realistically staying in the RPG maker framework...
  4. Sal-O-Mac

    RPG Maker MZ, Preview #2: Graphics, Mapping, Eventing!

    I must be getting old. Everything in those map screens looks cluttered because of the inconsistent way the tiles are rendered. They look at once dated and extremely busy. I dunno. I think I like MV's tilesets better in terms of cohesion. Maybe I'm just seeing it wrong since everyone else seems...
  5. Sal-O-Mac

    A New RPG Maker draws near! Command?

    Well. So far: Layers are cool, and thank god it's not 3D.
  6. Sal-O-Mac

    Game pad delima

    I'm actually having the same problem as well. And it doesn't seem to be a hardware issue like before. In fact it seems to be MV - specific. And specific to controllers All the other makers seem to work fine with my controller after unplugging my key board , mouse, and game pad, then restarting...
  7. Sal-O-Mac

    A question about art

    Well, it depends what you mean by "top games". I know some of my favorite games tend to have their own art. But that's mostly because -as an artist myself - I can respect the level of dedication and focus it takes to make a lot of your own resources. This is especially noted in games that use...
  8. Sal-O-Mac


    With this plugin then, it looks like it's going to be possible to finally do a legit Zelda - type map scroll when moving to another map without making a crap-ton of events!... NICE! Those new face sets are adorable btw. I kinda want to pinch there cheeks
  9. Sal-O-Mac

    48*48 clay interior

    Yeah It's still unclear as to what some of the finer limitations are with tile-sets so I think people are holding out. But hey, At least you've got a head start eh? =) I think I like where the tiles are going but it's a little hard to judge without context. That is a really nice wood texture you...
  10. Sal-O-Mac

    does it support more than 5 tilesheets?

    I can't speak for everyone, but I would like to have more tile space because -I use larger sprites : Larger sprites means larger tile pieces. Now, I don't mean increasing the grid size, but the actual artwork of the tiles. If my sprite is twice the size of the normal sprite I have to make the...
  11. Sal-O-Mac

    does it support more than 5 tilesheets?

    So does anyone have an answer to the OP's question . Can we have more "tabs" than VXace or ...whut?
  12. Sal-O-Mac


    Oh I understand that. I was more referring to the size of the event box in the actual game when you play it. Though I kinda answered my own question when thinking it all the way through .  I suppose it would be silly to think it's stay at 48x48 . I'll just have to play with it when I get my...
  13. Sal-O-Mac


    Man thanks for the new string of videos, Yanfly. I think all my questions  have been answered though looking at the Tile size change plugin , does this mean the size of the event box changes with the tile size or does it stay at 48x48?
  14. Sal-O-Mac


    I immediately thought of my old HK's when the 48x 48 thing came up even though I design them originally for a 800x 600 resolution. They were supposed to mimic old PlayStation sprites like Xzenogears. I actually have an updated version that I made for MV , though I didn't do anything with them...
  15. Sal-O-Mac


    I was referring to this: but thanks anyways!

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I'm finally loving making the battles again - got a much more streamlined system going. I just hope I can get this game done soon so I can move on!
finally finished the 1st part of my game, it'll be releasing this friday after 7 months of work :LZYsmile:

the game is going to have 3 chapters with two parts to them, and now i've finished chapter 1, part one with a good hour of gameplay and a seperate route already starting
Recorded myself while doing some parallax mapping
Emotional maturity is using facts and logic to form your emotions. Emotional immaturity is using your emotions to form your logic and facts.
Got a 25 buck secret santa budget and managed to score 3 DVDs for 1,50 in total at the christmas market at university. I might need a handcart to transport the final result xD

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