I've recently started a new game on VXA and was so excited but I noticed all recourses and scripts have been converted for MV or MZ. I'm not sure how this works or why the old ones were all deleted.
For example, i'm trying to acquire Yanfly's battle script core engine - the pages are there but...
A while ago I found an awesome list that Granny's lists had posted on portraits and busts. The list was HUGE but I found a site that had the perfect characters for the game I am pouring my heart and soul into.
Unfortunatley, I had to wipe my computer and I lost them all.
A game called "Wyrm...
I figured it out...
I'm pretty new to scripting so I'm making A LOT of dumb mistakes. (You guys have the Patience of saints) for anyone else who might have this problem, as it CLEARLY states in the instructions in the Script, you have to change the Variable common event. Mine was on 1 when my...
Hey I was wondering if someone could help me.
I have Galv's use item script, where you stand in front of an event and bring up your key items, like so...
However if I use ANY other button other than "Z" on the keyboard to use it...nothing will happen which will confuse whoever is playing. You...
Thanks for the help. I can't for the life of me figure out how to change that Z value though. I tried the Opacity it's still not working so I'll have to figure out the Z thing
Hey all so I'm trying out this VE Fog and Overlay script (I just love VE)
But it's just not working.
I have put the Fog Image into a seperate Fog folder in "Graphics" and in the Map Tag I have:
<fog effect>
id: 10
name:"FogVE"
opacity: 100
</fog effect>
<fog move 1: 3, 0>
But there just isn't...
I'm looking for a way to event (possibly may need a script if I do I can't find one) so I can battle monsters in my game without going into the actual battle mode.
Eg: Player is walking around on the interior map. An enemy approaches and instead of going into battle mode I want the player to be...
Hey again,
I've been looking at a script so I can combine items.
I've come across a few but one I really like is from efeberk but I have no idea how to implement it. The thread was closed so I can't ask on there.
Basically my problem is I don't know where to put it in my...
Thank you so much!
It's working now, also I've TRIPLE checked it was that way in the tutorial and it was...it wasn't just me being totally dumb. (For once)
Thank you. May your day be merry.
Empty Bottles and Health Extenders are now a thing.
Also the Sling-Shot does damage to enemies now, but not a lot and you won't get gold from killing them that way.
added a Panic gauge to battle. it fills up according to your actions. each character has a different passive that activates once the gauge is full. also once full, a countdown starts and after each action taken, the gauges decreases. with each character, the decrease is different.
Prototyping some overworld abilities. Some of the characters you'll meet on your journey can use special overworld skills to travel around. This can be something like digging holes in the ground or getting hints towards your next objective.
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