Recent content by Sardonic

  1. Sardonic

    Altimit Pixel Movement [0.50β]

    Does anyone know how to change the dash speed when using this plugin? I was modifying this code in rpg_objects: Game_CharacterBase.prototype.realMoveSpeed = function() { return this._moveSpeed + (this.isDashing() ? 1 : 0); }; But if I change 1 to anything other than 1 I get jittering and...
  2. Sardonic

    JavaScript questions that don't deserve their own thread

    This worked perfectly, thanks!
  3. Sardonic

    JavaScript questions that don't deserve their own thread

    I'm working on customizing the message window in my project and I need to offset the text vertically. Where does the code set the y position of the text in the message window? I looked for drawtext in the code but couldn't seem to find it as it relates to the message window. My problem is a...
  4. Sardonic

    Post Your Music

    I liked this track, I thought it had a very nice soothing quality to it. The only feedback I would give is to consider dropping the velocity/volume of some of the higher notes, like those around 1:35. This may help keep things soft, since high notes tend to have a piercing quality to them and...
  5. Sardonic

    Post Your Music

    Here's something I made recently. I was going for a peaceful, quiet, ancient library sort of feel. It's the kind of thing I imagine playing in the background when the characters hit the library to study up on some ancient enemy or whatever. Hope you guys like it.
  6. Sardonic

    Post Your Music

    Hi guys. I've made a few posts in the past and figured I'd drop in and share another track I put together recently. I wanted do something with a "Wild-West" sort of theme to it, gunslingers and what-not, and this was my first attempt. I was thinking main theme, or a boss fight perhaps. Hope...
  7. Sardonic

    Please help me with Cutscene Ideas

    A little more detail would be helpful in giving you a better answer. Are you trying for visual spectacles in your cutscenes, or atmospheric/emotional/dramatic/feelsy, like final fantasy or something? Or just more interesting and complex in general? I would say the important parts to most any...
  8. Sardonic

    Altimit Pixel Movement [0.50β]

    I'd just like to say that this is a fantastic plugin that is working exactly as intended for me! Thanks! :D
  9. Sardonic

    Yanfly Doodads help

    Having this exact same problem. A solution would be great.
  10. Sardonic

    Follower Control Plugin by Tyruswoo

    I recently found this plugin and it has been extremely useful (thanks for making it!) but I'm having problems getting the player to jump in place without the follower jumping to his same location. While reading this thread I found that someone else had a similar problem and @gilgamar created a...
  11. Sardonic

    Player editable journal plugin?

    Hey guys, I'm wondering if anyone has heard of a plugin for RMMV that allows the player to write entries that can be saved in an editable journal. After looking around a bit I kind of doubt one exists, and I am wondering if any coders would be willing to put something like this together. I...
  12. Sardonic

    Post Your Music

    Hi guys. First some feedback: To DestinyBattle 2 posts above, I like your song "together". It sounds varied and not overly repetitive, and also gives the feeling that you described of teamwork and trust. It might benefit from a decrease in volume. I had to turn my volume to 20% because it was...
  13. Sardonic

    text change while npc moving

    I don't know about using a conditional branch for this, someone else may be more helpful for that, but I believe another way you could do it is using a switch and a new tab on the moving npc. 1.Make a switch "NpcMoving" 2.Turn it on when the npc moves to go to bed 3.Make a new tab on the npc...
  14. Sardonic

    Changing title screen text color

    Is it possible to change the color of a certain number of letters in the title screen game title? For instance, if the game name is pancake, and I want "pan" to be red and "cake" to be white, how would I go about it? Thanks in advance for any and all help.
  15. Sardonic

    Is having monsters visible on the map okay as a encounter system

    I'm with Fernyfer775, I find random encounters tedious and inconvenient, and would much rather have an on-map encounter system in my games. In fact, I have not used any random encounters for a while, and almost all battles in my current project are triggered by contact with on-screen enemies...

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