I'm not a script professional but, if i'm not wrong, Custom Regenerate Effect triggers whenever there's a regeneration (HP, MP or TP) so, basically, it needs a HRG, MRG or TRG xparam value to be activated. As you can see, I haven't used them so it wouldn0t work.
Also I think that Custom...
Thanks! Finally I got it!
If there's someone who wants the same, all you need to do is place the following code inside the healing state notebox. (Only valid with Yanfly B&S Core). As I said before, in my case the undead state ID is 48. Also, if you want a different healing value just modify...
Today I have another question, I hope it can be resolved!
Currently, I'm using Yanfly Buffs&States Core and the autopassive states plugins to recreate the undead state of Final Fantasy X. The next youtube video shows how to use it in enemies but it can easly done for anything...
Recently I've been wondering about the possibility of making a percentage healing whenever the player goes to sleep in an inn, bed... Basically, what i want is to heal the 100% of the maximum hp if the game difficulty is set to easy, heal a 75% of mhp if it's intermediate and heal a...
Plugin Name: YEP_X_Subclass
Error Message: Syntax Error Unexpected Number
rpg_managers.js:1618 SyntaxError: Unexpected number
at Game_Interpreter.command355 (rpg_objects.js:10437)
at Game_Interpreter.executeCommand (rpg_objects.js:8895)
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!
Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.