One of the suggestions I was given; the possibility to create "outfits" for character generation. Here we go; in the next release, you can save parts of a character as sets. Then, you can add sets to your current character, like this for example:
I managed to improve the gradient creations in my extended generator. As before, you can always use photoshop or something and import a gradient file, but the generator will allow you to generate gradients with more options than before. All of this will be available in the incoming release of course.
ESAMarathon on Twitch, now streaming "Eat Girl". Yep, that's the title of a game... Apparently it's a Pacman knockoff.... Which is of course the only logical conclusion one would get from a name like "Eat Girl". I can't believe anybody would think anything else!
Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.