Recent content by Scotty

  1. Dragon Quest Battle Systems?

    Hey, are there any battle systems similar to Dragon Quest VIII? Example: Or even a battle system like this one: Thanks :)
  2. Actor to appear bellow certain tiles

    Thanks! I've tried to work out how to do it and I'm still failing miserably haha, I don't know what I'm doing wrong. The tile is a little bit off but thats fine as soon as I figure out how to make it work I'll crop it better: 
  3. Actor to appear bellow certain tiles

    I used the colour tiles that are numbered 1 through to 255 and used a plug in to let certain parts of the map passable, and thank you! I tried doing what you said but I think I've made a mistake somewhere as when I test the game the tile that I've added (and set its passability to a star)...
  4. Actor to appear bellow certain tiles

    Hi I'm trying to get my actor to walk from the hallway to different rooms within this castle, the thing is I want him to appear below the tile that he is standing on in the screenshot below, is there a way to do this? I'm new to RPG Maker so I'm a little lost.

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Finally finished my first big game since joining the forums! Please check out Petal Knights! https://forums.rpgmakerweb.com/index.php?threads/petal-knights-playable-now.117898/
Back home now :cutesmile:

Many thanks to all my fellow game devs. for all the support during this crazy time.

Feeling a bit rough but much better then bein' hospitalized at least.

Now time to get back to the code :D
Added skill ranges, and very basic implementation of scope, with a rule called "empty tile" that simply returns true if the selected tile is empty (has a battler), and false otherwise


This means movement range and attack ranges are all automatically implemented.

More info: https://himeworks.itch.io/grid-battle-system/devlog/167442/devlog-3-basic-skill-range
Stone masons are hard at work creating beautiful sculptures for your games...
When you realize @Kupotepo is a champion among RM Web users, and it all makes sense now:

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