I'm not completely satisfied with my manual adjustments of MZ tiles to FSM's style, so I tried Photoshop's harmonization neural filter, which matches color and luminosity. Still not perfect though.
Other filters I tried: Color transfer was terrible; style transfer was amusing because it's probably better for photos and it nearly killed my computer.
Tried spawning 100 cats, each using pathfinding to a random destination, to see if the FPS drops.
Exclamations show they reached their destination. Pathfinding is easy at the moment because every cat has through passability. The end goal is to automate the movement of multiple events to different locations (e.g., if they're hurt, they'll go to the inn).
New update for Battle Castle: Shadow from the Past A Shadow's Echo. No gameplay changes or new content, but lots of things got renamed, including the game title, for extra immersion. Some things related to sound too, like activating chests and taking things.
Well, if anyone has a funny, simple, easy RM game they want me to playtest/review, I would love it.
Someone close to me straight up told me they didn't think my relationship with my girlfriend would last. No lead up, very bluntly. Like it's obvious or something. Trying not to let it get to my head, but it's hard.
The distraction would be a life saver.
My first foray into a plugin that I plan to release. Working on something for those who want to set up a Dragon Quest style battle HUD with minimal fuss. Includes the ability to round the battleback corners to fit your windowskin and, of course, front-view animations.