I'm not completely satisfied with my manual adjustments of MZ tiles to FSM's style, so I tried Photoshop's harmonization neural filter, which matches color and luminosity. Still not perfect though.
Other filters I tried: Color transfer was terrible; style transfer was amusing because it's probably better for photos and it nearly killed my computer.
Tried spawning 100 cats, each using pathfinding to a random destination, to see if the FPS drops.
Exclamations show they reached their destination. Pathfinding is easy at the moment because every cat has through passability. The end goal is to automate the movement of multiple events to different locations (e.g., if they're hurt, they'll go to the inn).
Glad I was able to finish and submit The Ghost Cage to the Spooktober Spooktacular Game Jam last weekend! Now it's time to download and play a few of the other submissions!
I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...
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