Recent content by Sednaiur

  1. Sednaiur

    YanFly's Action Sequence Pack Documentation...

    I like to thank you so much for posting the document. And according to your message count, you even just registered for doing it. You, in fact, are a very nice and helpful person. Thanks again. ^^
  2. Sednaiur

    Making items or skills refill more than 100 TP

    @MrKiwi Do not worry. I have no reason to be offended by your words. Please excuse me if I sounded like that. I am just inexperienced and still learning much, so I may look rather dumb at times, but I promise that I will improve over time. :p Also, thank you. I may use this and that kind of...
  3. Sednaiur

    Making items or skills refill more than 100 TP

    @MrKiwi I may use a lot of plugins, and while I think I understand your opinion in a way, I do not think that the amount of utilized plugins indicates good or bad design. It solely depends on what I do with it and what you have in mind overall. Once I get far enough in development to actually...
  4. Sednaiur

    Making items or skills refill more than 100 TP

    Hello. I like to know how I could let items and skills refill more than 100TP. This is very important to me, as I like to use a TP-system that requires a lot of TP and they should be refillable by other means than the TP-modes. I already looked all over my plugins help files (just about every...
  5. Sednaiur

    How to not reset an invisible event (E1) that routes event(E2), whenever E2 changes its page?

    To my knowledge, this problem should be fixable by using YanFlys CoreEngine-plugin. At least, this is what it says about the afromentioned move route-problem: Link for the plugin: http://yanfly.moe/2015/10/09/yep-1-core-engine/
  6. Sednaiur

    FFnumbered series love/hate relationship

    Yes, the Final Fantasies.. I have many font memories of of Squares/Squaresoft's masterpieces right from the original Game Boy, even though, on that one there was no numbered Final Fantasy, if I remember correctly. Only Seiken Densetsu, which was my second RPG ever, right after Star Tropics on...
  7. Sednaiur

    A state nullifying other states?

    Hello again. Since a very long time I thought of a state, that -as long as it is active- negates the effects of certain other states without removing them, meaning that the other states remain on the target effectless but still count down etc. An example: -The target has the states "barrier"...
  8. Sednaiur

    How to do one shot states?

    Thank you very much for this information. I just stumbled upon this possibility while I was inspecting my other states and one of them had if (this.isPhysical() && target.result().hpDamage > 0) { in a notetag, so I thought that combining them like this could do the trick for me, even though, I...
  9. Sednaiur

    How to do one shot states?

    To my knowledge Math.ceil makes the number round up to the next highest full number, while Math.floor would round it down. The custom confirm effect itself works fine if used without the custom initiate effect. I thought that aswell so when I first tested it, I had the custom confirm effect go...
  10. Sednaiur

    How to do one shot states?

    I like to have a state that, for increased MP-cost, raises the damage output for any direct dealt magical damage by 50%, but removing itself after a successful use of a fitting skill. The increased MP-cost part is trivial, so that is not the problem. Now, I have put these two custom effects one...
  11. Sednaiur

    How do you begin to balance your numbers and formulas?

    I did not write the full formula, because I gave a simpler example, but I see your point regardless. The full formula I use for my basic physical attack is 20 + (500 + v[x] * 3) * a.atk / 50 * a.level / 50 - b.def - (b.def * b.level / 50)I just recently included the variable into my formula, but...
  12. Sednaiur

    RMMV Damage Formula - ideas and help

    @Boonty Thank you very much. You were fully right. Now I can go one step further into detail with my formulas. :-)
  13. Sednaiur

    YanFly's Action Sequence Pack Documentation...

    Is there a way to get my hands on the Action Sequence Pack Documentation for YanFly's Action Sequence plugins? All the links I could find are either dead, misleading or ask me to register, so I have found no other way than asking here for it. I have quite some ideas for attack movements and...
  14. Sednaiur

    How do you begin to balance your numbers and formulas?

    In my opinion, this topic asks a very important and interesting question. When I start to think about balance and numbers, I take these following things into my approach of such topic: -Is my game meant to be for those who like to win battles with a lot of tactical approach, like...
  15. Sednaiur

    RMMV Damage Formula - ideas and help

    I was thinking about a simple and easy to use, yet nicely expandable damage formula to better balance the damage progression in my RPG while giving a lot of options to raise damage by different means. In my RPG you do not gain ATK or MAT through your levels, but only by equipment (like in FF6)...

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