Recent content by seita

  1. seita

    Possible to scroll right when making event pages?

    Hard to say, is it specific waves? The eventing looks solid. You can do all of that on a single page using loops, I've taken the liberty to whip it up real quick (though I haven't tested it). Should be pretty quick if you just follow it directly. Don't mind my variable names, I just used your...
  2. seita

    How to make a character move on a looping map?

    On the second screenshot, the text("blabla") is because I'm using an external text script, but it works just like a message command.
  3. seita

    How to make a character move on a looping map?

    I have this exact same kind of cutscene in my game. I made it a while back so I'm sure there's a more solid way of doing it, but this worked for me. I have two parallel processes. The first one has a loop, and inside that loop it has a "move down" set move route command for each character I want...
  4. seita

    Random Mining Spots

    A screenshot of one or two of your events will help. Where are you putting these variable dependencies? If it's in the built in field on the left, they may all appear because it operates as "this number or any higher number". There's multiple ways of solving this particular problem. I like to...
  5. seita

    Force player to face event?

    There is a built in function worked in, the option is just not available in the options. You can use this script call: $game_player.turn_toward_character($game_map.events[ID]) just replace "ID" with the event ID you want the player to face
  6. seita

    temporary slow movement event state

    Not sure if you managed to fix it already or not, but the conditional branch in the loop is backwards. It should be checking to see if 179 is more than or equal to 178. Also, for the troop command, it doesn't matter where or when the switch is toggled on. The point is that it's switched on no...
  7. seita

    Throw it into an empty, pre-heated oven like a grenade and hope it pops before it cooks all the way

    Throw it into an empty, pre-heated oven like a grenade and hope it pops before it cooks all the way
  8. seita

    temporary slow movement event state

    petula is the name of the player that's afflicted with sticky. exit event processing is there just as a redundancy(and habit of mine), I don't think you really need it. It won't affect anything else
  9. seita

    temporary slow movement event state

    I mocked one real quick. I haven't tested it though, but it looks solid to me at least. EDIT: I forgot to change the players move speed >_> you can slow it down right before loop, then speed it back up right before the "break loop" command.
  10. seita

    temporary slow movement event state

    Alternatively you can bypass the event on every map and use a common event with a Parallel Process trigger and a conditional switch "check for sticky" or something similarly named. Now on every troop that has a spider, turn on the "check for sticky" switch. It'll guarantee the common event...
  11. seita

    Switch Won't Turn On for Seemingly No Reason

    Hard to say without any pics. Here's a suggestion: Have a common event on parallel process with a wait command of 1 or 2 frames. After that do a script call with this inside: p $game_switches[2] or whatever switch it is you're testing. Keep the console visible while you're playtesting, and...
  12. seita

    Getting the layering right in this playground took a bit of magic ;x...

    Getting the layering right in this playground took a bit of magic ;x https://www.facebook.com/youarenotthehero/videos/1925400961011879/
  13. seita

    boop. time for lunch, thanks for tuning in ;o

    boop. time for lunch, thanks for tuning in ;o
  14. seita

    YANTH pixelling~ https://www.twitch.tv/donn_m

    YANTH pixelling~ https://www.twitch.tv/donn_m
  15. seita

    Problem with a Common Event, completely freezes player while in effect

    Haven't downloaded it, but noticed your loop doesn't have any wait commands in there. Have you tried adding a wait(1) command? Don't have much experience with MV but I'm assuming it's frozen because it's executing the loop as fast as it can.

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