SummonCore V0.60 will be entering second Alpha shortly! Woo~
Update Video will be up soon to go along with it!
Also going to start a "basics of game making" series on youtube. Let's make a game together If you have any ideas for a "plot" or "parts to a plot" that you don't mind parting with comment below or msg me them and I'll use them or a combination of them in the "basics of story-telling" episode. Otherwise I'll probably just use a generator or something.
Thought I'd share this with you all... never have I realized how much of an amatuer I am than that moment I realize I need to make sure the game knows it should save all of the stuff I added to it. Heh... I had never made a save file to test that until tonight. Fixed... that would have been the first major thing my alpha testers noticed I'm sure. Got it! xD
Just spend the past 6 hours re-writing and re-working my SummonCore plugin for my Alpha testers to get it by Tuesday night.
Gotta say it may seem like a lot to do when I had a working Alpha but I'm glad I did it. I learned so much, including bugs I didn't know I had that I went ahead and patched up haha. Working on my quick preview video tomorrow after work which will also go up by Tuesday. It's all finally coming together!
I feel like I could start a development blog based on just all the random weird things I keep running into while working on this plugin.
Weirdest bug with the menu where it won't automatically select one of the summons like it does one of the main party's actors when you select skills / equip / status. Looking into a work around or fix now.
But I discovered it can be made even more compatible with other scripts. I'm looking into how that can be done as I continue adding features to the plugin.
Current progress has the following.
> Summon appears with animation now. (albeit a random bug I'm looking into)
> Summon Skill works ONLY if target is a summon-able target with Hp > 0.
> Summon Skill can no longer be accidentally used to attempt a second summon.
---> New feature allows Summon Skill to be replaced by a Dismiss version of itself.
> All commands are using Note tags now and previous Plugin commands have been removed at this time. (not permanently, some new ones are required but haven't been implemented)
Future Release Schedule
> Summon Core 0.20 alpha will have the default menu scene for summons added to it. At this time it has not reached a point I am happy with.
> Summon Core 0.30 alpha will be fixing the plugin so that it can be expanded on with add-ons, including custom HUDS & Menus! (by Christmas)
> Summon Core 0.40 alpha will be implementing a turn-based rule for those who wish to have summons active only for a few turns. Also automatic dismissal at 0 hp during combat will bad added. (ideally by Christmas)
> Summon Core 0.50 alpha will be implementing "summoning stones" an item that can be used by any character to summon additional battlers. Adding final touches to summoning mechanic across items and skills.
> Summon Core 0.60 onward will be potentially looking for alpha testers to help test bugs and compatibility issues. If all goes well we will release publicly shortly after that.
Real Life has been keeping me busy lately so this is going a lot slower than I wanted it to. Since I don't make money off of programming or game development I have to pay bills somehow after all.
Still For those of you following me I thank you for your patience and apologize for the wait. The plugins official release will include an Add-On, Extended Battler Positions.
At this time I do have plans to expand this plugin after release but first let's finish this one before I talk about the future right?
Summon Actors Plugin updated to 1.02a with Shaz's Battle Result Switch being integrated into the plugin with her permission. Edit by Michael Caiola.
Please note to everyone following this plugin. While updated this plugin will no longer be supported or available when the new version I've been hyping up comes out. But for now enjoy the added functionality which removes the need for YanFly's Base Troops.
OMG finally figured out the code. Stopping for tonight but the Alpha to my summoning script is COMPLETE!!!
Time to polish it up. Add user controlled parameters and facedesk from exhaustion. I... did not expect this last part to be this annoying but its done! Finally its done. Release as soon as its polished and the video is made.
Of course on the day I'm supposed to finish the game I find a bug that could easily break the premise of the game. Well I need to make sure the rest of the game works at least and release it for the Game Jam... just hope we can figure out what's wrong with my code...
Took a six week summer break from making my game, hoping some inspiration would magically strike me and I'd easily finish the last minigame and find the remaining music, but no such luck Guess I'll soon have to just sit down again and grind the project to the finish line. Well, at least I played a couple of good games. The Messenger was fun (when it didn't cause you rage) and currently playing World End Syndrome.
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.