Since people seem to enjoy some of my maps, and I'm all for the nitpickies, here's a cave. (Looks better with the lighting system in game of course, but I can hardly make a tour video for every map, right?!
Some maps from my newest creation. I know this tileset is probably just as unpopular as rtp, but I really like it. (Got it yesterday)
Game is going to be a "Classic" RPG with a heartfelt story of 2 lovers saving the world. (Or something like that)
Why is everything always so complicated. Been thinking about starting a Kickstarter but apparently even verifying your company on this stripe thing just doesn't want to work. No errors or anything, just nothing happens for a week now.
Don't you just hate how marketing your game takes much more work & effort than actually making the game?
That being said, please check out my game, Dungeon Rummage - Tiqee's Escape! Trailer and demo are available!
Bonus points for giving a rating/review and letting me know what you think!
What does one do to get more players to check out ones game? I got an Itch page, Discord, Forum post wich I keep up to date. I even got to post on some other Discord servers. I mean i do get some visits and downloads. I guess the question is how do I get people to give feedback more frequently?
Hey Y’all. We have an eclectic community of hobby devs and pro devs. It’s awesome. How you angle your offers and requests is very important. Looking for fun, to build experience, or to find pro work have very different expectations.
Please do not sell yourself short. People will abuse it. If you’re not sure if you should open a Classified Ad, my PMs are open. I was the lady chosen for that job.
Microsoft: "Account recovery is 100% automated, we can't manually help you at all. But, it also takes 24 hours to let you know if your account was recovered after you answered our 14 page Questionnaire that reads like a Phishing attempt."
For anyone who didn't see my post yesterday, let's just say that I tried to make a plugin and it went horribly wrong. I was so far off base I think I was in another ballpark. But hey, I still learned a couple of things. Even if one of them was to leave the plugin stuff to the experts and big boys/girls/people of pluginy persuasion.