I don't think I've ever really noticed when my work updated from CS4 to CS6... But when I just lost 2 hours of mapping in CS6, yelled and screamed only to realize it actually restored it, I can say I am glad I have CS6 over CS4.
Looks like a busy end to the year - PAX Prime in Seattle Aug/September and Minecon in Florida - November. There aint nothin like seeing places you've never seen before.
Steam sales are up. I want so much of it. It's not even the big stuff either, I want Chivalry, Orcs Must Die Franchise Pack, MTG Duels of the Planeswalker 2013, Castle Crashers, etc etc. dayum valve. I need money for my trip to the states!
So I ordered a pizza and paid at my door with a debit card, and it said "Insufficient Funds". That feeling that washes over you when this happens, feels pretty bad man.
Just had a nasty nightmare, but the good part is it gave me a great idea for a video game. Shame i'm already focusing on another one, but i'll keep this one for later.
The best part about working in a field like mine, is your boss gets to tell you when you need to learn something new, and sends you away to a new place to do it. It's like school all over again!
I wonder if the oldies will recognize this. "Like a bat out of hell i'll be gone when the mornin comes. When the night is over, like a bat out of hell, i'll be gone gone gone." Man, some days I just put that album on and just drift away.
I now have an idea of how to approach my IGMC entry for this year's theme, as well as a working title (TBA). Given the limited time I can spare, I'm going with a game design that doesn't require a battle system. Something that could be expanded if I want to make it a longer game, but can probably be played through within 2 hours (the goal for now), at least on a speed run.
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