@Paladin-Cleric of Awesome Looks like you've got a good start there. You've got a few places where shadows are missing/inconsistent, mainly around the castle and the buildings that have shadows going into the walls, so if you're not using a script to do them, I would fix those. Additionally...
@Ksi You were right, adding some more houses really improved the overall look of the map. I messed around with the paths as well, but I'm not sure if it looks better or not. Thoughts are appreciated. :)
So while I'm studying for exams, I've started messing around with the MV RTP again. I'm finding that maps look quite a bit better if I combine elements from both the Sci-Fi and the Fantasy tilesets. I'm hoping to get enough leeway out of them that I'll be able to build some maps that have a...
Like, I'm still passionate about those scenes, but I'm starting to think that if I want them to work they're going to each need to be part of a different story, as opposed to all shoved into one long one.
@[7139:@Sharm] Definitely! I'm finding more and more though that my project has devolved into a set of scenes that I want to have, with nothing overarching to connect them and no ideas for how to fix that. I dunno, I'm not sure what to do at this point.
That moment when you realize your game size without the sound is 51.1 MB.... But with it (unoptimized as it is) it's 156 MB.... I guess it's time to do a bit of sound optimizing. Also I learned that deployed for Windows it's 308MB... Apparently MV adds a pretty hefty helping of stuff on deployment.
I wanna try making my game into an app because that sounds cool but I am so lost on how to
I found some tutorial but they all seem to use an older android studio(2.3.3)? I think the current version is 4.0.1?
is there an updated tutorial or do I need to find a way to get 2.3.3.?