Recent content by shadefoundry

  1. shadefoundry

    It totally should! It's honestly like the best thing ever. :P

    It totally should! It's honestly like the best thing ever. :P
  2. shadefoundry

    Today I learned that my office has a sandwich grill. Guess I can cook lunch on the fly now. :D

    Today I learned that my office has a sandwich grill. Guess I can cook lunch on the fly now. :D
  3. shadefoundry

    Theres quite a few that I really like, atm my favorite is probably Arbok though.

    Theres quite a few that I really like, atm my favorite is probably Arbok though.
  4. shadefoundry

    Last exam is finally done. Time.to head to the bar for some "post exam medication".

    Last exam is finally done. Time.to head to the bar for some "post exam medication".
  5. shadefoundry

    Dang, summer semesters are the worst.

    Dang, summer semesters are the worst.
  6. shadefoundry

    Game & Map Screenshots 10

    @Paladin-Cleric of Awesome Looks like you've got a good start there. You've got a few places where shadows are missing/inconsistent, mainly around the castle and the buildings that have shadows going into the walls, so if you're not using a script to do them, I would fix those. Additionally...
  7. shadefoundry

    Dang, when does your semester end?

    Dang, when does your semester end?
  8. shadefoundry

    One exam left. Soooooonnnnnnn

    One exam left. Soooooonnnnnnn
  9. shadefoundry

    Yep, pretty much.

    Yep, pretty much.
  10. shadefoundry

    Two more exams and I'm freeeeeeeeeeeeeee~

    Two more exams and I'm freeeeeeeeeeeeeee~
  11. shadefoundry

    Game & Map Screenshots 10

    @Ksi You were right, adding some more houses really improved the overall look of the map. I messed around with the paths as well, but I'm not sure if it looks better or not. Thoughts are appreciated. :)
  12. shadefoundry

    Not working on any specific project and just messing with MV's mapping system feels oddly freeing.

    Not working on any specific project and just messing with MV's mapping system feels oddly freeing.
  13. shadefoundry

    Game & Map Screenshots 10

    So while I'm studying for exams, I've started messing around with the MV RTP again. I'm finding that maps look quite a bit better if I combine elements from both the Sci-Fi and the Fantasy tilesets. I'm hoping to get enough leeway out of them that I'll be able to build some maps that have a...
  14. shadefoundry

    Like, I'm still passionate about those scenes, but I'm starting to think that if I want them to...

    Like, I'm still passionate about those scenes, but I'm starting to think that if I want them to work they're going to each need to be part of a different story, as opposed to all shoved into one long one.
  15. shadefoundry

    @Sharm Definitely! I'm finding more and more though that my project has devolved into a set of...

    @Sharm Definitely! I'm finding more and more though that my project has devolved into a set of scenes that I want to have, with nothing overarching to connect them and no ideas for how to fix that. I dunno, I'm not sure what to do at this point.

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welp, I literally can't continue working on ALEX now that my MZ trial is up (unless I somehow place in the jam which I don't remotely deserve to for my unfinished crap) so I am back on my bullshit
some test stuff. Empty for now. My other project (this project) needs more attention. The lagging really kicks up when I try to capture gameplay. ✨
Real-Time Battles, Pixel Filter, Animate Cursor & Menus & Windows | RPG Maker News #114

When your side job becomes more interesting than your dayjob and you think "do I quit again or finally actually do the same thing for more than five consecutive years..." I don't think I'll ever be able to say that though, I just cannot stick with one thing like you're 'supposed to'.
Does the word "research" imply that you're searching for something that had been found before?

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