Recent content by shadefoundry

  1. shadefoundry

    It totally should! It's honestly like the best thing ever. :P

    It totally should! It's honestly like the best thing ever. :P
  2. shadefoundry

    Today I learned that my office has a sandwich grill. Guess I can cook lunch on the fly now. :D

    Today I learned that my office has a sandwich grill. Guess I can cook lunch on the fly now. :D
  3. shadefoundry

    Theres quite a few that I really like, atm my favorite is probably Arbok though.

    Theres quite a few that I really like, atm my favorite is probably Arbok though.
  4. shadefoundry

    Last exam is finally done. Time.to head to the bar for some "post exam medication".

    Last exam is finally done. Time.to head to the bar for some "post exam medication".
  5. shadefoundry

    Dang, summer semesters are the worst.

    Dang, summer semesters are the worst.
  6. shadefoundry

    Game & Map Screenshots 10

    @Paladin-Cleric of Awesome Looks like you've got a good start there. You've got a few places where shadows are missing/inconsistent, mainly around the castle and the buildings that have shadows going into the walls, so if you're not using a script to do them, I would fix those. Additionally...
  7. shadefoundry

    Dang, when does your semester end?

    Dang, when does your semester end?
  8. shadefoundry

    One exam left. Soooooonnnnnnn

    One exam left. Soooooonnnnnnn
  9. shadefoundry

    Yep, pretty much.

    Yep, pretty much.
  10. shadefoundry

    Two more exams and I'm freeeeeeeeeeeeeee~

    Two more exams and I'm freeeeeeeeeeeeeee~
  11. shadefoundry

    Game & Map Screenshots 10

    @Ksi You were right, adding some more houses really improved the overall look of the map. I messed around with the paths as well, but I'm not sure if it looks better or not. Thoughts are appreciated. :)
  12. shadefoundry

    Not working on any specific project and just messing with MV's mapping system feels oddly freeing.

    Not working on any specific project and just messing with MV's mapping system feels oddly freeing.
  13. shadefoundry

    Game & Map Screenshots 10

    So while I'm studying for exams, I've started messing around with the MV RTP again. I'm finding that maps look quite a bit better if I combine elements from both the Sci-Fi and the Fantasy tilesets. I'm hoping to get enough leeway out of them that I'll be able to build some maps that have a...
  14. shadefoundry

    Like, I'm still passionate about those scenes, but I'm starting to think that if I want them to...

    Like, I'm still passionate about those scenes, but I'm starting to think that if I want them to work they're going to each need to be part of a different story, as opposed to all shoved into one long one.
  15. shadefoundry

    @[7139:@Sharm] Definitely! I'm finding more and more though that my project has devolved into a...

    @[7139:@Sharm] Definitely! I'm finding more and more though that my project has devolved into a set of scenes that I want to have, with nothing overarching to connect them and no ideas for how to fix that. I dunno, I'm not sure what to do at this point.

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Any tips on how to share resources in here? Should I upload them in a image hosting site or Google Drive?
That moment when you realize your game size without the sound is 51.1 MB.... But with it (unoptimized as it is) it's 156 MB.... I guess it's time to do a bit of sound optimizing. :kaoswt: Also I learned that deployed for Windows it's 308MB... Apparently MV adds a pretty hefty helping of stuff on deployment. :kaoback:
I wanna try making my game into an app because that sounds cool but I am so lost on how to :kaocry:
I found some tutorial but they all seem to use an older android studio(2.3.3)? I think the current version is 4.0.1?
is there an updated tutorial or do I need to find a way to get 2.3.3.?
My heart goes out to the family of Cannon Hinnant. Shame on all major news networks in America for not reporting that a 5 year old was executed by a grown man. Absolutely disgusting.

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