I know I got an invoice for member+ on 18/1/2016 but can't remember if I let it lapse or if I paid it.
I can't seem to find the invoice number, though there is an order number. But not sure if that is it or not... and I can't find it on paypal.
Like I said before that program wasn't it... However after searching for many hours today, I finally found it.
http://rmrk.net/index.php/topic,40466.0.html if anyone was interested.
This topic can be closed.
That one is not the one I was hunting for because this one I'm trying to track down if I remember correctly can handle massive iconsets. And I also remember that as soon as you start the program, it just shows an option to create or separate a tileset.
I have seen a demo program using, I believe, RMVX that would split a iconset into each individual icons. There one could rename them outside the program and once done the program can recombine them in the new order.
I am trying to track this program down. It ONLY does Icons. Nothing else.
Sorry. I had read the rules, but I must have missed the 3 icons at a time rule.
As for the recolour, I had planned on doing the recolours myself, which was why I had asked for the outlined/seethough icons, but as I said they do not have to be done.
I'll withdraw my request and make it again...
I'm after 5 major icon types.
What do you need? - Ore and Ingot, of any colour, as well as a lot seethrough or outlined ores and ingots so they may be recolored with different colours.
What style do you need? - VX/Ace Style
What do you need? - Animal Pelt, Leather and leather strips...
Seems this script is incompatible with the Ultra Advanced Quest system script by Der Botaniker.
The game crashes. It is something to do with the make_item_list method
This is the link to the Quest system http://forums.rpgmakerweb.com/index.php?/topic/28493-ultra-advanced-quest-system/
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.