ShadowHawkDragon
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  • Hey Shadow!

    Great work! I already liked your "standard" work but I think I'm falling in love with your Dragonbones stuff. Keep it up!

    Quick question, I'm using MZ and I've gotten everything to work, but, rather than starting idle the enemies start static until I or they attack. Probably because these were designed for MV but I'm pretty sure it's a basic setting or something somewhere that I can tweak to fix this.
    nemesis99
    nemesis99
    I viewed some technical pages about dragonbones issues and I found someone wrote this about his solutions -- "in DragonBones - in the animation editor, named animations default to Play Times 0 which means loop. To fix this, set Play Times to 1 on the ATTACK animation (or actually all the animations except IDLE)."

    I am not sure, but could it be a key for solving wrong animation looping issue?
    ShadowHawkDragon
    ShadowHawkDragon
    @nemesis99 I've sent a PM to discuss this issue independently as it seems to be a somewhat different issue and holding discussions here is awkward due to character limits.
    nemesis99
    nemesis99
    @ShadowHawkDragon Thank you for your concern and let's see what they could do on that side.
    Hi Shadow!

    Amazing job on the batters. I Tried to use some of your dragon bones animations and they are facing the wrong way.
    There is any fix for that ?
    ShadowHawkDragon
    ShadowHawkDragon
    In the plugin's documentation there's a notetag for changing the battler's 'x scale', change that to a negative number such as -1 and it will 'reverse' the battler's horizontal facing.
    kabivel
    kabivel
    worked ty!
    ShadowHawkDragon
    ShadowHawkDragon
    Your welcome :rtea:
    Just came to say your artwork is amazing and wonderful and you are a huge asset to this community. Thank you for all that you do for us!
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here's another RPG Maker remake idea: "Plumbers Don't Wear Ties". I'll salute to whomever does this
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