Recent content by Sharkerbob

  1. Sharkerbob

    RMMV The Singing Scar - Unique 15-hour RPG in a rich multiverse

    Fair enough! Will try to check out Singing Scar when I get the chance, then. That sounds fun! Have a similar idea for a gun mechanic in a test game I'm messing around with, replacing the "Item" menu with "Firearms". It was the easiest way I could figure out how to do a limited bullet system...
  2. Sharkerbob

    RMMV The Singing Scar - Unique 15-hour RPG in a rich multiverse

    How familiar must one be with Abyss of Vinsaga? A quick search didn't turn up a place to play it. I assume that might not be possible, if it was made with Playstation RPGM?
  3. Sharkerbob

    RMMV Community Lighting MV & MZ

    OH! Cripes, okay, I misunderstood. Sorry, I've never used plugin commands before, I was thinking this was all being done directly on the plugin's menu. I'll mess around with this, then. Thank you very much! EDIT Okay, I was having trouble there, but I figured it out finally. Thanks again!
  4. Sharkerbob

    RMMV Community Lighting MV & MZ

    Okay, the plugin doesn't look like that for me. This is what I get. I thought I downloaded the latest version, but I'll go back through the thread and check again.
  5. Sharkerbob

    RMMV Community Lighting MV & MZ

    Thank you for answering, but unfortunately, I'm not seeing any "Activate Light by ID" option in the command list. I'm pretty sure I've got the latest version running. (Using MZ). I also don't understand a lick of coding, so if I need to go into the script itself to adjust things, I'm gunna...
  6. Sharkerbob

    RMMV Community Lighting MV & MZ

    First of all, thanks a lot for getting a lighting plugin for MZ working so soon! Second, I have been trying to read through the thread, and I have an issue: I still don't understand how to make a light be "switch on-able". I'd like the player to be able to walk into a pitch-dark room, walk...
  7. Sharkerbob

    Alchemy System: Combining Items For Magic?

    Makes sense. Still re-learning the system, so forgot about common events. Thanks!
  8. Sharkerbob

    Alchemy System: Combining Items For Magic?

    I mean, I would like to know how to execute this specific idea, which is simply: consume two or three items to cast one spell. I'm not really looking to brainstorm alternative magic system concepts beyond that. If I am misunderstanding the terms here, I apologize.
  9. Sharkerbob

    Alchemy System: Combining Items For Magic?

    Awesome. Thanks!
  10. Sharkerbob

    Alchemy System: Combining Items For Magic?

    Been a while since I came here, so, hopefully I'm posting this in the right place. This could be something obvious I'm missing, but I was thinking of Secret of Evermore, which used a Magic system wherein you combined ingredients on the spot to cast spells. Like, 1 Oil and 2 Roots would make a...
  11. Sharkerbob

    Quick Weapon Swap?

    So, there's a script for VX Ace that allows the user to swap the actor's equipped weapon back and forth with a single button press. Anyone know if there is similar script for MV, or a way to rig this in the regular system? Thanks in advance.
  12. Sharkerbob

    Stripping down the battle formula

    Sweet. Simpler than I thought it would be. Thanks! :)
  13. Sharkerbob

    Stripping down the battle formula

    This is mostly a screwing-around practice project, with an emphasis on puzzles and exploration instead of combat. I guess ultimately I could try to figure out a way to engage enemies as obstacles without using the combat engine at all, but I'm not sure how to implement an element system via...
  14. Sharkerbob

    Stripping down the battle formula

    So, I'm sort of grasping how the battle stats work, but I've never been good at getting it, so I tend to leave it at defaults. I'm trying to work out a more rock-paper-scissors means of fighting. Instead of random number generators modifying everything, I more or less want things to have set...
  15. Sharkerbob

    Crazy_Leen's Crazy Resources & Retro Resources

    This stuff is pretty great! However, the link to get the Flesh Dungeon tileset doesn't seem to be working, or maybe the site has been changed, because it just bounces me to the main page of the site, instead of to the specific page. Is there another link?

Latest Threads

Latest Posts

Latest Profile Posts



So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! :LZSexcite: I'm going to devise secret messages now for them because I'm a terrible wonderful person like that. :kaopride:
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

Forum statistics

Threads
105,758
Messages
1,016,212
Members
137,444
Latest member
NeoRetro
Top