Recent content by ShinNessTen

  1. ShinNessTen

    Elemental Damage Boosts

    bumping this
  2. ShinNessTen

    Elemental Damage Boosts

    I tried looking for a script that allowed me to create states that would affect the damage output of a skill for certain elements and to my shock I did find one but I couldn't use it, because it required me to have the Battle Engine Melody script installed for it to work, which I really wouldn't...
  3. ShinNessTen

    Adding the Force Action Event into a script

    Is it possible to add a force action Event into this little snippet? It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle. Here's the current Battle Retry script I'm using: I suppose I...
  4. ShinNessTen

    Ruby/RGSSx questions that don't deserve their own thread

    I didn't know that, thanks for the info. @Wavelength I'll create one right now.
  5. ShinNessTen

    Ruby/RGSSx questions that don't deserve their own thread

    Yeah it's VX. Forgot to mention.
  6. ShinNessTen

    Ruby/RGSSx questions that don't deserve their own thread

    Is it possible to add a force action Event into this little snippet? It's a Retry Battle script and under the #Setup battle I would like to immediently force an Enemy to use a specific Skill in the Database upon loading the battle.
  7. ShinNessTen

    Halve/Double Damage after Damage Calculation via State

    Apologies for the double post, but my problems have been solved. This thread can be closed now. For those interested in the solution, check the link I posted in the previous message.
  8. ShinNessTen

    Halve/Double Damage after Damage Calculation via State

    I have actually posted my problem on another forum. There's more insight on my issue there, as it is currently being solved, even: https://rpgmaker.net/forums/topics/25290/?post=908872#post908872 But I do still seek help with what I talked about recently in the topic I linked.
  9. ShinNessTen

    Halve/Double Damage after Damage Calculation via State

    I have countlessly tried to make my buffs/debuffs be consistent and reliable, but due to the way damage calculation works with percentage based states that simply increase or decrease the stats, it just isn't as enjoyable as a simple halve/double damage if a state is applied (Just like in Final...
  10. ShinNessTen

    Script Call Request

    Yes, finally! This works very well! :) Thank you so much, once again!
  11. ShinNessTen

    Script Call Request

    Ok, maybe I know what's wrong. Is it supposed to ONLY increase the limit? Because I actually wanted to just have it so that when I buy a common event, I can restock it with a script call. Maybe my wording was a little confusing, but I need that to basically reset the stock for new game+ kind of...
  12. ShinNessTen

    Script Call Request

    Yeah, I used it inside an event. Both suggestions didn't seem to do anything. And now I receive a message I've never even seen before in my life lol
  13. ShinNessTen

    Script Call Request

    Unfortunately it did not work. But it also gave no errors when I tried to test it. I don't know much about scripting, but all my script calls start out with a dollar sign $ I assumed it was mandatory, but here it would give me a syntax error.
  14. ShinNessTen

    Script Call Request

    I'm using one of Yanflys old (VX, not ace) scripts that lets me buy common events. In that script, I can set a limit to how many times I can buy one common event. But it seems you cannot reset the number of times you have bought a common event, once you buy one. I want to know if there is a...
  15. ShinNessTen

    Ruby/RGSSx questions that don't deserve their own thread

    I'm using one of Yanflys old (VX, not ace) scripts that lets me buy common events. In that script, I can set a limit to how many times I can buy one common event. But it seems you cannot reset the number of times you have bought a common event, once you buy one. I want to know if there is a...

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