I just watched one of my really old (2013) 'lets plays'. I say that cause I never had a mic, but I tried to interact through annotation. Still dont have a mic but im kinda inspired by those old vids XD
I really want to be... confident(?) enough to make a game with characters i've made myself. I dunno, I feel like I havent practiced enough + my art is a bit... cartoony(not really an issue). Really its just the coloring bit thats gonna get to me =/ (Also dont have a scanner at the moment).
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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