@LadyBaskerville Thank you, this is exactly what I needed!
However, when using multi frame BattleHUD graphics, it displays the entire sheet and ignores the individual frames. I could work around this issue by only using single frame graphics, but different face expression would look much better...
I was worrying, that this was gonna be the case.
I do like the small animations though and will think about it again.
It's just sad not being able to use the full screen animations. My game doesn't use a single one, because of this scaling issue.
Thanks for taking the time to reply :)
I already bought your first two animation packs and I'm a huge fan of your work.
Anyway, since RPG Maker MV doesn't handle fullscreen animations too well when using a custom screen resolution, I'm not so sure if I should get the third pack. It seems to contain a few fullscreen...
Was googling my problem and this was one of the solutions I found, really not happy about changing all these file names now but I guess it's my only solution.
I already removed the spaces in the first place when creating my game, but I didn't know about the capital letters.
Thanks for your answer!
Hello, thanks for this great tutorial. This is was exactly what I was looking for.
After running into some issues I could fix by updating everything properly since I had parts of the android-sdk but not Android Studio installed, I managed to get the app to not crash at start. I can now see my...
Moghunter has made a similar plugin: https://atelierrgss.wordpress.com/rmv-event-indicators/
But unfortunately, it also does not give the possibility to pick the players character as target for the label.
SumRndmDde has a plugin on his website that provides a huge variety of playtesting tools and also a menu editor.
Press F12 during playtesting in your character selection scene and choose Window_MenuActor (I think that's the windows name) and you can drag...
I assume you're using Yanfly's Mini Label Plugin, I don't believe it supports the feature to label the player character.
But you can create an event without a graphic and make it able to pass through. Then set its move route to always follow the player on highest frequency and speed and then...
I found the plugin causing that error! It's Yanfly's Item Core Plugin. Should have checked on that earlier tbh.
(Couldn't edit my previous post due to it exceeding the capacity limit.)
Edit 1: Yanfly's plugin sets the starting ID of independent items to 3000, that's why it kept checking on such...
Alright thank you. I did that but now the log of course gives me the "Looking for weapon" up to the limit of my database and always +1. I have 113 weapons in my database and it looks for 114. When I changed the database limit to 120 for example, it said it looked for weapons up to 121 and then...
Uhm it's the Gacha and GachaBook plugin that got shipped with the 1.1 RPG Maker MV Update.
I thought it wasn't necessary to add this, since I believed it had been included in every update.
I can post the plugins with highlights of the relevant lines of course.
Yes I did, I also put in the...
Hello everyone, maybe somebody can help me.
I've decided to add the Gacha and GachaBook plugin and created a bunch of cards already, the whole receiving the cards/items works well so far, even though the defined animation for retrieving the capsule is not being showed, the star animation to...