I feel more comfortable publishing my game on PC than android. Mobile phones are unreliable for rpgmaker. I tried to optimize the game and I couldn't game keeps crashing no matter what. Perhaps because my phone is old..
Its nice how RPGMaker forces you to learn a lot of stuff. Like I learned through my project damage formula and now I am trying to understand this array thingy and I am feeling both curios and confused about the array and variable scripting
Ever feel Nostalgic toward your own game? Like some for reasons I cannot delete the older back up versions of my games I feel very nostalgic about it now that I came a long way after that and so many stuff changed
rpgmaker unite kind of gives me XP vibes with these tall characters.
It looks nice and all but I don't think with this price point that it will get developer support. I think they should have gone to the 3D route instead , that would have been fantastic.
Do you think RPGMaker Unite will be as Good as MZ/MV? I think MZ/MV made rpgmaker a sucssess. Even thoughts Ace assessts were better, Java script is a major improvement from Ruby but not sure what to feel about Unite.
While I wish rpgmakermz had more options in the battle system more built in customizations. They did a great job making it one of the best engines to use. Plus the engine limitation allows people to think more how to execute by script calls.
I never understood the difference between MZ And MV. But I use MZ because its the latest one. I stopped developing games after ACE. So what are the main difference between MZ and MV? Is MZ more powerful? Aren't they both Java scripts? Does MZ have less limitation to its engine? I cannot tell because I never played with MV before
There is something intersting and creative about RPGMakerAce/VX Main Actors like Ralph I don't know what it is. But it feels like they belong to an Anime or something. Some thing is very creative about them compared to MZ. I can't really feel the same about MZ and MV. Yeah MV and MZ got way better Engine but the RTP is not as interesting and not as memorable
I believe the only way you will finish a game you are creating if you write the plot first. If you finish the plot then that means you have a target but if you are creating the whole plot and story events while I creating the game then you will be confused mid way of what is next. Concept is the key and its how Game developers finish their games
For anyone who didn't see my post yesterday, let's just say that I tried to make a plugin and it went horribly wrong. I was so far off base I think I was in another ballpark. But hey, I still learned a couple of things. Even if one of them was to leave the plugin stuff to the experts and big boys/girls/people of pluginy persuasion.
there's been various points where my game was actually frontview. I think I'm gonna go back to that actually. One reason I'm almost at the 5 year mark (come April) with this project is literally I just have to keep drawing stuff. So I think if I do what I'm thinking of with frontview, that'll save a LOT of time.