SigmaSuccour

Salik Hussain (SigmaSuccour)
A proud College Dropout, with an INTENSE interest in Practical Psychology, Self-Development, and Max Human Potential. (Along with Anime and Videogames!)

I believe videogames are going to (to a great degree) replace our traditional books, poetry, music, and movies, as the latest medium for telling stories. And so, depending on which games you play, it's going to impact your life, your mindset, AND your behavior.
With that in mind, I wish to make games that tell the type of stories that would affect you, the player, in a positive way.

I'm using RPG Maker because I've figured that with it, I can make good quality games, really fast! And that's exactly what I want with the number of stories I want to tell.

So what can you generally expect from the games I make and the stories I write?
  • Dark Stories. ("Those who do not understand true pain, can never understand true peace.")
  • Meaningful and Educational. (You'll learn 'something' that you can apply in your life to make it better.)
  • Trippy stuff. (I believe it helps in shattering some of the mental thresholds in our imagination, and allows us to be more creative.)

Gamejolt Profile:
https://gamejolt.com/@SigmaSuccour

Itch.io Page:
https://sigmasuccour.itch.io/

Kartridge:
https://www.kartridge.com/profiles/SigmaSuccour/developed-games

DeviantArt:
https://www.deviantart.com/sigmasuccour

Facebook Profile:
https://fb.com/sigmasuccour

*******:
https://www.*******.com/SigmaSuccour
Birthday
Mar 21, 1996 (Age: 25)
Website
https://sigmasuccour.wixsite.com/games
Location
Pakistan
About Me
I make short, psychological, story focused games using RPG Maker.
First Language
Urdu, English
Primarily Uses
RMMV
Interests
Anime, Videogames, Psycholoy, Cardistry, Self Development, YouTube Publishing.
Gender
Male
Occupation
Virtual Assistant

Contact

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Twitter
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Progress on one of my projects has been slow, but I'm at a spot now where I feel like sharing the four main characters.

From left to right we have: Amabel, Tibby, Dusty, and Wren.

tibbyrpgcast.jpg
I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.
unknown.png

"Fight me."
I'll finally wash my clothes today!
SA46ATTACK.gif :kaojoy:New Arab character in action.

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