How do you want to deal with a burn out?
1. Do you want a burn out to never happen?
2. Do you want the strength to keep at game making, while suffering through a burn out?
3. Or do you want it go away when it does happen?
For 1-> I make games, because I find it meaningful...
@Drakkonis Just an image or two (or a gif) showing the plugin in action, can do a lot.
Like what Nolonar does here:
Visuals help a lot!
I've been doing this news for around 4.5 months. It's only recently getting attention because... I'm visualizing it, in video. :biggrin: (Before, it was only...
@Restart I found FOSSIL when it only mentioned the doodads plugins as verifiably working. And mentioned it in my yesterday's news video:
(Glad it jumped to 40 plugins!)
How exactly can the community pitch in to help? Some definitely might, if the 'how' is clear. :LZSooo:
After publishing my game's demo, I was having trouble getting back to it, and felt strongly to start a new project. (As this internal battle went on, I didn't work on my project for weeks.)
So, I started working on a side-game of a different genre. Accessible as a mini/side-game from inside a...
Start working on a short, side-game/spin-off to your current project, inside your main project.
If you end up completing it, you can add it in as an optional side-content.
And if it doesn't... or you feel regret for starting it. You can go back to the main part of the same project. :LZScheeze:
I'm in a much better mood about my game than I was 2-3 days ago. I keep switching between sideview and front because of the amount of assets needed for side (I'm drawing it all myself)... but I've decided to stick with front, for my own sanity. sidenote... people, planning is important. I've spent so long on just getting my game's ideas off the ground because I didn't plan ahead.