Released a spider. Looked deadly.
I’ll just assume it was deadly. Bravery, people.
The hero compassionately saves the frightful beast of unknown persuasions. Did it feel gratitude or fear? Nevertheless, the hero sees their good deed in the darkest shadows of the night, wondering if each would be the one to repay them with an unknown demise.
On the point of telling players to take breaks, think about watching a series as it comes out versus binge watching. Something happens subconsciously that builds up over the week and makes the experience somehow more fulfilling.
I forgot to post the animated version of the previous map I was working on. I'm still arguing with myself on if I like the stark blue ground better than the undergrowth ground used on the waterfall map. Hmm...