Sigony
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  • Players get frustrated when they want to achieve something but there's other stuff that doesn't make progress toward that thing in their way.

    Ever play a game with side quests and just skip most of them in the first playthrough? "Why would I care about these side quests"
    • Like
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    gstv87
    gstv87
    go look for the progression system of Need For Speed Underground 2 and look at how they structure the stages: contracts, events, and outrun races.
    you always need a certain number of contracts AND event races to advance, but you can always go back to previous stages and find leftover races, that still count.
    Also, the game stops showing you outrun races after a number of tries, just so you focus on the main quest.
    Sigony
    Sigony
    I'm not sure if they had that level of insight out the gate or if testing showed dissatisfaction that they accounted for.
    KazukiT
    KazukiT
    I agree with side quests, I don’t like the filler kind that is just there to pad out the play time or lack character. That is why I’m my games I only have optional quest lines as opposed to meaningless side quests.
    See if you can build toward getting your game featured on a top 10 list.
    • Like
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    Sigony
    Sigony
    (write the article yourself and put yourself number one)
    • Haha
    Reactions: BK-tdm
    Sigony
    Sigony
    Tbf, you see it all the time, a company makes a top 10 list of a type or need of product, and then puts their own product at number one, or even at number ten, knowing that all of the others were not going to meet the needs of the target, classic PAS content strategy.
    Finnuval
    Finnuval
    Top 10 games made by me...
    easy peasy :p
    • Haha
    Reactions: Sigony
    Do you think that maybe you should include a website in your project?
    Ami
    Ami
    Yes & No
    • Yes,if you want to introduce your game and give tips & trick,walkthrough information
    • No,if you don't have your site and you still in development.
    When my Project are in 90%,maybe i can include the site and introduce this,that system and more.
    • Like
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    I haven’t worked on my game in a while. Tomorrow might be the day.
    *squeals* :kaoblush:
    Sigony
    Sigony
    I get it, I’ve been obsessed with career-related things for the past year and I started this project as a break, didn’t want to risk getting burnt out. It’s the kind of thing where you wake up and go to sleep thinking about it, and that’s a great place to be.
    The best are the best because they’re obsessed, otherwise how could they compete with those who are?
    Hyouryuu-Na
    Hyouryuu-Na
    Talking to you people has motivated me a little bit.
    I'll try to get the dialogue of a particular segment done today without cringing when I act out the scene in my mind lol
    ImaginaryVillain
    ImaginaryVillain
    There is no harsher critic of your own work than yourself. The mind will come up with all manner of scenarios fair worse than reality, and play on your fears that it's true. It's the reasons I keep assorted past projects, so I can prove to myself I'm improving by comparing my current work to my old work. It really helps with potential self doubt, especially the further back I go. :LZSwink:
    Released a spider. Looked deadly.
    I’ll just assume it was deadly. Bravery, people.

    The hero compassionately saves the frightful beast of unknown persuasions. Did it feel gratitude or fear? Nevertheless, the hero sees their good deed in the darkest shadows of the night, wondering if each would be the one to repay them with an unknown demise.
    There’s a beehive in my wall
    • Wow
    Reactions: Wavelength
    Mystic_Enigma
    Mystic_Enigma
    Good grief, at least it's not Wasps. *Shudder*
    Sigony
    Sigony
    I was awoken this morning by the buzzing of hundreds of bees. They've quieted down a bit today though. I wonder if they've moved on.

    this isn't the first time, and no beekeepers were willing to take the bees out, too difficult.

    Last time I had to get an exterminator. Watched hundreds of bees screaming their little wings off in the dirt.

    I think this time I might research how to remove them myself.
    Wavelength
    Wavelength
    How surreal it must be to wake up to that kind of sound!!
    Warm my heart with your game's story, please.
    JUST DO IT, YES YOU CAN
    • Like
    Reactions: Quexp and KakonComp
    Quexp
    Quexp
    There may or may not be a bar fight and a couple of surprises in the morning. Lol
    zzmmorgan
    zzmmorgan
    So far my bar scene has some bored soldiers, some civilians not dealing well with current events, and a couple of quest givers.....
    • Like
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    Quexp
    Quexp
    Well, you can't have a true RPG tavern without a quest giver or two. :)
    People like things that they have invested time into, or that are “theirs”.
    So the more customisations you allow, even if only from two or three options, the more you leverage this effect.
    • Like
    Reactions: Quexp and KakonComp
    KazukiT
    KazukiT
    I agree adding some degree of customization goes a long way to engaging a player. My first game, “Path of the Martyrs “ had quite a few customizable options.
    Moralizing in one's game is frowned upon by Sigony.

    Sigony smiles upon those that end their games upon a stupid pun. The stupider the better.
    What if you just hired a personal assistant to do your remote job for you for half the price, and then spent the free time on your game.

    Big pp brain.
    • Like
    Reactions: ImaginaryVillain
    ImaginaryVillain
    ImaginaryVillain
    I mean could also technically pay someone in a 3rd world country to make my game for cheaper than I could make just working normally. Honestly it would be far wiser than doing it myself. Though way less fun. :LZSwink:
    • Like
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    Dororo
    Dororo
    It's what actually happening. At least 80% of what you get is done by someone else (or by technology done by someone else) givin you spare time to invest.
    • Like
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    Sigony
    Sigony
    But if I outsource my whole life, I’ll have more time to pursue hedonism!
    I used my spare time to do gardening instead of game dev this week.

    fight me jk
    On the point of telling players to take breaks, think about watching a series as it comes out versus binge watching. Something happens subconsciously that builds up over the week and makes the experience somehow more fulfilling.
    standardplayer
    standardplayer
    That depends. I think taking a break is a good thing, I think as long as it's just a game telling me not to forget to take a break, it's fine. It's not like you're shutting the game off on me, I can keep playing. Some folks will always feel a certain way about being told what to do, but a suggestion is different. If they're mad at that, they're just mad
    • Like
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    Sigony
    Sigony
    No @standardplayer, you’ve got me all wrong. Playing my games isn’t leisure. It’s servitude. Plain and simple.
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Just finished composing a boss battle theme!
Scripted a multi-variable weather system that randomizes wind speed, cloudiness, rain, fogginess, etc, while attempting to realistically account for interactions between them (e.g. wind speed affects fogginess, cloudiness affects rain, etc), the current weather pattern, and the player's biome e.g. swamp, beach, etc. Now I "just" have to tie visuals and sounds to the variables so stuff actually happens...
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡
SO glad they patched outer worlds for switch! I can finally play it! Weird that other peeps are still having issues. I know it was really chugging on my lite when it first came out.

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