A video game has a brand attached to it.
No offence meant, but it is disadvantageous to use the default RM graphics due to the fact that they can correlate your game strongly to other RM games and whatever associations a user has with those unrelated games.
A game is a lot like pasta.
Pasta is technically edible after a few minutes of boiling, if a bit chewy, not very nice.
If you cook it with patience, perhaps with some oil, at a rolling boil in salted water, drain it and add a nice sauce with some roasted vegetables, and present it on a beautiful plate, with beautiful cutlery on a beautiful table in a beautiful restaurant with beautiful sounds and scents; VERY NICE.
I watched Vinland Saga recently. I really like the cultural world-building point that the young Danes are always idolizing war. They don't know about the tragedy of it, they only think of it as glorious. And for many of them, even seasoned warriors, they still have to come to terms with the fact that their vision of glory is an illusion, through pain.
I found something that has broadened my horizons.
I'm such a little baby writer that everything I learn about broadens my horizons.
Yesterday I learnt about this thing called "rhyme" and I will use it to its fullest extent. A true revolutionary, I know.
Been trying to find, for lack of a better term, a system that allows me to easily consider flaws and what causes them in a character. I found a list of negative "affects and cognitions" which is inspirational in that way. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3351545/
In writing my tile visualiser, I’ve written code that is useful for making a minimap.
So I’m making a minimap too
I’ll try to release it soon!
It will have fog of war
(Working on all of the plugins of my game in iterations and as needed, so most of them won’t be at a releasable point for a long time.)