Nevermind, i fixed it.
Not sure if this is the correct forum for this.
How do I pass an event's ID to a script inside a movement route? I'm using Galv's Map Projectiles, and I'm trying a get an event to spawn projectiles at itself, so...
So I made this enemy, which is basically a missile with a face. It attacks by exploding, dealing damage and killing it, which should cause it to disappear, but doesn't. This is the only enemy that doesn't disappear properly, and even then, this only happens if it dies to its own attack.
So I have a number of events in game that work by making calls to Common Events, but for some reason their sprites always seem to turn invisible while the Common Event runs.
Every save-point I have works by calling a Common event called "Save" which displays some text and then opens...
I currently have enemies handled through map events, and I want to set it up so that the when the player runs away, the enemy will stop moving or interacting with the player for a time afterwards, allowing the player to run away. Does anyone know a good way to do this?
So I tried your plugin with a backup version of TimedAttackCore, but it seems to give the same glitch I already have.
After looking over the code in your plugin, it seems you made literally the same code change that I did.
I'm trying to set up an active defense system using SRD_TimedAttack, and while I have managed to work for the first enemy attack in a round, each enemy after the first ignores the system entirely.
If anyone has a better understanding of how the plugin is coded, can I get some help?
Does anyone know of a good active defense system plugin that let's the player time a button press to block incoming damage?
BTW: I've looked into this:
which doesn't do what I want at all.
Got distracted... again. So now I'm on project.... 5? 6? I can't even remember off the top of my head how many plugins I have in the works. Though I blame the latest two on a coding youtuber I watch occasionally. He codes in C++ but walks through the process well enough that it inspires me to do similar things for JS plugins. So... blame him for my lack of activity. lol