@Dopan, actually I am editing the latest plugin so it has 3 types of showing face images,
The first one is the basic icon face,
The second one is the one I am currently doing it is a bust-up image,
The third one is a Live2D patching addition,
All of them work to show but still need to be cleared...
Thank you for the great help guys,
just want to share my latest work updates that you helped,
*still doing some extra animation works, after that refreshing the portrait images problem.
Hello, I need help concerning action sequence,
I want to ask which one is better,
DynamicAction or YEP Action Sequence?
*before I had problem concerning the counterattack is too fast that the moving animation is stopped in the middle of the screen because they follow the characters after the...
just finished updating to the latest version.
and seems like I found an incompatibility with YEP Job Points system because it doesn't go into the battle screen.
And still struggling with MZ,.
Hello there...
I found out some funny things while trying to port my SRPG MV project to MZ.
so if you replace all MZ files with MV, you can play them without any problem.
Got this weird experience with the help of my acquaintance.
Now I can port the game as it is
*maybe
Ooh, that's very nice of him,
Well, embarrassed as I am too currently struggling in some invisible error while changing all window base to rect XD.
Still new in RM coding and Js.
Also, I modified it to fits my game theme like this
Hello there guys,
I saw that this thread is talking about Gakuto's SRPG plugin so I want to try entering.
currently, I am trying to convert several plugins to work in MZ and this is one of them.
Hopefully, I am in the right place.
Like this?
Btw, is Enterbrain ones not accepted too?
Hmm, now what should we do?
We cannot talk about anything for our project and well, maybe asking for help is also a bad idea right?
I've started up Pillars of Eternity. It's interesting how the game does a "select choice" cutscene using still image art for dramatic flair. I wonder if that might work for my RPGMaker project.
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