Personally, I don't like complicating things and I never use the condition command.
I'd recommend just inserting the regeneration code into the hp == mhp condition and leave the hp != mhp conditio blank, maybe that helps...
You can do this with Yanflys Buffs & States core, Battle Engine Core and Auto Passive States.
Finding out the right code shouldn't be too hard, but time intensive, so I just wanted to point out how it could be done ;)
I think when exporting your game, you had a box checked which says like "compile data" or "remove unused images".
The problem is that if you are using Plugins and images with different save locations, rmv won't recognize these as used.
Try to export the game again without compiling...
Oh, I am sorry, didn't see you are using RMVXA, I am only familiar with RMV...
But my approach would have been a state that (if that works with the ace script) has a formular like
Hope I could help you...
Hey, if you decided to use Yanflys Plugin, I can give you the codes
// Gets Electrocute stat at turn #1
// Turn-specific damage
//For the stun effect at turn 4
This code should work as I am using a similar state in my game Point Zero. Hope I could help you mate :)
in RPG Maker MV, state modification is very poor and as far as I know, you can't modify damage else than x% of MHP per round. State chance is only for inflicting the state, but not for triggering it per round. I highly recommend using @Yanflys Plugins (I think its Core Engine +...
The anime characters we saw 20 years ago,
still have the same age when we see them now.
Somehow it's strange but also beautiful.
It's like no matter how much we change,
there's certain part of ourselves we can reconnect to when we see them again.
Lots of not good things happening IRL but I'm not gonna let this day end like this. Quote time:
"Success is not final, failure is not fatal: it is the courage to continue that counts." -Winston Churchill
So, keep going, lads. Whatever you do keep going. Until next time.