I was on my friends house and we were playing Kingdoms of Amalur, and most of the time my friend said I was "not playing properly" because I didn't used any magics or ranged attacks...! why can't he understand I don't like magic? DX
I've been using RMVXace for a long time and I still don't know how to use very cool scripts besides of a few small ones, I feel like everybody makes their games SO awsome while I stay behind and never finish mine.
So after a week and a half, my internet its back, and the only things I could do during that time was Drawing and working on my game.... so.... I have 25% of my game done by now e-e
A game that allows you to play as a skeleton, defending your master's dungeon from adventurers with the help of an Imp, a Fairy, a orc and the Ice queen, Does it sound good??
Still working on my game, I already have the four main characters of the story, the Goblin Bro's, a detective and a elven priestess... but I still have trouble with support characters... hmmm...
Pyra and Mythra in smash ultimate are way too OP. They're basically Smash 4 Bayonetta 2.0, and not in a good way. Very toxic and unfair. At least they're hot tho.
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.