So I was playing D&D 3th edition, this time we were using monsters characters, so... I choosed a Bullywug and everybody in the room looked at me like "...what?" ...I mean everybody else choses Bugbears or Drows, why i cant be a Bullywug?!
I was walking around my little argentinian plaza, and from the sudden three HUGE black dogs bark at me... I slowly backed up... and then they started to chase me, and I saw two construction workers laughing at me... *sniff*
Guhh... I made an awsome intro for my Dungeon Crawler... the problem is... that I used the intro song of video game (La Pucelle : Tactics) ...and now I dunno what to do since I dont have a song like that one.
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.