I added skillcore and shopcore from yanfly plugins alongside text colors to the descriptions, all to make it more visual, but I didn't think that now I need to rewrite A LOT of stuffs hahaha, at least I took the opportunity to make balance changes
In Aletoirs Feast the Rogue can be the character with the most damage output thanks to his tricky abilities and natural crit chance increase, this skin represents his darker side and can be unlocked completing the game in the hardest time trial
¡MERRY CHRISTMAS Everybody! hope all got a nice dinner and a joyful dawn, in this month I'm worked in custom skins and I want to show you my "incredible" art skills XD, I made some testing, and the effect they make in game combat looks funny and cute to see haha
In the actual version of Aletoirs Feast, you can choose if you want to play adding a time trial giving a difficulty element but there is no reward if you complete the game with this feature or at least no for the moment... so in the coming update, you will receive a skin for the 10 classes if you ¡defeat the final boss!
Aletoirs Feast Update: I added items which change the Attack element but it seems that you can't change it if the weapon has a specific attack element trait so now I have a kilometric formula line in the ability to solve this, it was a long night but finally works XD
The Expellers: The game is going well, only a few things for the database and I will start with the mapping Aletoir Feast Update: For now, I want to show the names of the incoming enemies, can you guess what type of RTP battler use for each one? lul
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
I'm having a headache balancing the combat using flat defense so I'm gonna use percentual armor, in this pic, Simon has 16 on Defense which means all the incoming damage will be reduced by 16% this will ease my burden a bit.
!Have a nice day everybody¡
I managed to transfer some assets from the original Expellers to a new project in MV, sadly the MZ generator is different from MV so Simon, Ingrid, and Belief got a fresh redesign, also I'm working hard on the combat balance.
(Left Face - MZ / Right Face - MV)
I just realised that the reason behind me not being able to make a game may be the lack of my original resources. I just dont like the look of MV faces and sprites, lol. Guess I will have make my own art.
So here's a fun/tragic fact about me: I have an awful memory. But to be correct, I have memory "leaks". My memory is actually amazing, my issue is I can't keep memories for long, in fact, I once forgot my name.