Recent content by SithDuke

  1. Basic Quest System

    If you remove the item reward/XP scale does it show up? I'm wondering if also possible it's there but hidden by the window size.
  2. Need stat point script! Please help!

    This is probably what you're after. Perfect Stat Point Distribution System
  3. Endgame Statistics Screen & Ranking

      You were absolutely right. I guess I'll have to check the grade based on seconds played. Thanks again! It's formatted correctly now and doesn't crash. I do appreciate your help and patience, thank you very much. I think it's is probably as good as it's going to get now.
  4. Endgame Statistics Screen & Ranking

    Yes it supports Icon, but it was an actual image (not from the Icon Set) that I was intending to use. One image per each Grade. I used $game_variables[0026] = sprintf("%02d:%02d%02d", Graphics.frame_count / 12960000,Graphics.frame_count / 216000 , Graphics.frame_count / 3600)  The value stays...
  5. Endgame Statistics Screen & Ranking

    So using XS Records the best I can seem to do looks like this: It doesn't support images and there's obviously no menu. Is there no way to get the Game Timer variable to display in the correct Hours:Minutes:Seconds format?
  6. Yanfly Victory Aftermath & Victor Materia System compatibility request

    Hmm I tested in a blank project with just Victors Materia and and your fix. It seems you're right, maybe it's my project and one or more scripts dealing with the Aftermath window. But the Materia growth set to 10 again didn't yield any bonus AP. A Slime that gave 15 XP, (1.5 AP) on a weapon with...
  7. Endgame Statistics Screen & Ranking

    This is quite good, the only issue is it seems to only support icons so I can't use any grading images. Since variables can't be a string I can't see any way to go about making just a grade/rank either.
  8. Yanfly Victory Aftermath & Victor Materia System compatibility request

    This seems to have the same problem as another fix I tried somewhere in the Materia System thread. The end Victory Aftermath shows +2AP (I'm guessing the AP reward for an individual Slime) however the troop has 2 Slimes and I actually gain 4 AP. I also tested it by increasing the XP, it says I...
  9. Endgame Statistics Screen & Ranking

    No I didn't load a saved game and line 88 is if filename.empty? #--------------------------------------------------------------------------  # * Load Bitmap  #--------------------------------------------------------------------------  def self.load_bitmap(folder_name, filename, hue = 0)   ...
  10. Endgame Statistics Screen & Ranking

    Hmm I put it into my project and I got a strange error. .empty? is a standard Ruby method isn't it? Not sure why it's throwing me an error. But from the screenshots I can see. It looks like it's setup to display images nicely however I'm not sure how I'd go about displaying variables, text...
  11. Endgame Statistics Screen & Ranking

    It's not how I've chosen to present my information, it's the lack of options over the display of message boxes I have. Firstly there's no apparent way to show an image inside of a message box like the example I gave in my first post. Even if there is, I'd need to copy and paste the entire...
  12. Basic Quest System

    I've attached an image below which will hopefully show you how to setup a working quest giver. Oh you mean show completed quests in the Quest Menu? I think that would need to be scripted in by Vlue.
  13. Endgame Statistics Screen & Ranking

    I'm after displaying variables, switches and various game stats(saves, various actors stats/ etc) upon game completion. This would ideally also include ranks based on switches and variables. This is akin to the Metal Gear Solid games. I realise I can do this just by writing variables into a...
  14. Basic Quest System

    You mean 'ask_accept(:questid001)'?
  15. Basic Quest System

    Haha, I only know because I've done it so many times. Missing one little comma? ERROR!!! So yeah, glad it's working!

Latest Threads

Latest Posts

Latest Profile Posts

The game's already out there. Now what?
It has now gotten to the point where I need detailed excel spreadsheets to track where every individual enemy on the map is, what type of enemy they are and how many rooms you need to pass through to make them respawn.

I'm simultaneously proud of my diligence and would never wish this torture on even my worst enemies. :kaoswt2:
Variation two of my nameless protagonist- now with color!!
WIN_20220815_21_48_46_Pro.jpg
thoughts?
Fun question - how do you manage the scope of your projects? All of my projects seem to balloon until they pop and they are suddenly nonexistent!

Forum statistics

Threads
124,573
Messages
1,164,479
Members
163,394
Latest member
Mig8blog
Top