@Roninator2 You mean that fancy actor command menu?
It was fun to make (minus the tons of compatibility issues popping up :eek:).
BCj's project is one of my favs I worked on for sure, it's visually pleasing.
The error happens because of a completely needless and over-complicated way of storing cached images for the composite graphics.
All of that could have been done with simple bitmap cloning instead.
Good luck finding someone who will fix this for you.
modern algebra always writes his code in a...
@boringprotagonist
These auto-modes killed an entire gaming market already (hello new-gen mobile "gamers" - mobile watchers is the appropriate term nowadays).
I flat out hate any kind of auto-pilot mode in any kind of game. >.>
And I see more and more PC games also getting these modes. :LZSsad:
It should still have a draft saved, even if you changed pages.
At least it did that for me the last time I checked. No idea if it's changed now or not.
I think you are over-complicating things here.
From the look of it, you already use a constant to store some settings, so why not use that for all settings instead?
Something simple like this:
No note-tags are needed for this.
You just setup the images used for your maps in the settings, make...
How did you even find this topic after so many years? :eek:
Looking back to these times feels nostalgic. :D
I successfully managed to display the proper percentages back then, it just took more time for me to get the code for skill selection, because I was a complete newbie in Ruby at those...
Ohh, I didn't even notice that part. :D
I meant this line:
value = item.damage.eval(user, enemy, $game_variables)
This will execute whatever is used in the damage formula.
For example:
dmg = v[15] % 3 == 0 ? a.atk * 10 : -a.atk; $game_variables[15] += 1; dmg
This will make the skill do 10 * ATK...
Do note that due to how you get the damage value here, everything in the damage formula gets executed more than once, even before the skill/item is actually used. This means that it can mess up some things depending on what you use in your damage formulas (a variable/switch change is probably...
Wow, this is an old one. :eek:
Edited the script above (also fixed the formatting). It will now only flash on new game.
Reading the original request, that is how I should have written it in the first place, no idea why I forgot that detail back then. :D
Depends on the game.
If it doesn't require any kind of camera control (have yet to see an RM game with this) or doesn't even have a mouse support (have seen a lot like this), I use my controller.
Thankfully, I can re-program my controller's buttons now, so even if the RM game has no control...
So my team has a big upcoming event regarding our game, so I've had to draw like 20+ chibi characters so far to illustrate the game's mechanics. And I'm not done still... But! At least it is way less to do now.
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