I told my first grade class that, for typing practice, I was going to have them type two pages out of their science text books. If you know first graders, it takes them a really long time to type because they are still learning their ABCs and on top of that are trying to figure out where keys are on the keyboard. Their momentary panicky faces were so funny. They got a real laugh when I told them "April Fools."
*drum roll* Alright! A date has been decided. On April 6th, I plan to post my project in the game project section and open up my kickstarter. There's always mixed feelings when your work goes public for the first time. lol. Like a coming of age party--for your work. XD
T_T I went to register the domain name for my game--the one I've been checking for years to make sure no one had it. Apparently, sometime this year, the word I made up became taken by a professor in Germany who--as it turns out--has the same last name as the one I made up. He's not even using it. He only uses the address to forward to his profile on the university site. I seem to have no luck...
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.