Ok, that should be quite enough.
If you guys want to discuss the intricacies of who is right and wrong, or who is smarter than who.. Take it to your inbox.
This thread was designed for people to learn, and the forum is designed for people to read and learn... not wade through a BD contest...
That is something I have thought a lot about.
Thanks for the tips!
My plan is hopefully to have the types of enemies get harder and harder to figure out how to kill.
For example, Im going to try to make it so certain enemies need certain attacks in a certain order to be defeated, just like real...
I'm working on a project where hacking replaced the battle system, all attacks are types of hacking tools used against firewalls and antiviruses
when you hack a door open, you get transferred to a map where the player image changes into a ball of light and have to get passed all the security...
1. Since I am only using one character it will be linked to them.
2. Refilling it depending on the pickup or event will just add mp, which in game is referred to as "power".
What I was hoping was to display the current mp on the item when you look at it in the menu.
I will try your method and...
I am using mp as battery life in my game, I am wondering if I make a battery pack item that I can have it reflect the amount
of mp the player currently has.
And as I charge the pack, the mp goes up.
Ive tried a few methods with no luck.
Ive been around for three different iterations of the forum system, and this is by far the easiest to navigate and use.
One thing I'd like to see is a "dark mode".
A JS button to trigger a different CSS sheet is all it takes.
I found this free plugin made by xenforo (the host of this forum)...
What a stupid week so far! I was really short on sleep yesterday thanks to my back hurting and not falling asleep fast enough, now today I am 2 hours late for work because my damn alarm clock changed from the alarm setting, to the radio setting which I always keep muted.
I introduced "booby trap" as another indirect way to fight supernatural threats in the game.
But, some of my players are using it to blow up random citizens on the street.
Not sure how "creative" they can go with it.