Recent content by Slasherzeta

  1. Innate Element Damage Boost

    Clearly I didn't do a good enough job of looking. Thank you very much. This topic can be closed.
  2. Innate Element Damage Boost

    So, I have in mind for my game something akin to the STAB bonus in Pokemon. For those unaware, STAB was where if a Pokemon used an attack of it's own type (element) it would get a damage boost. I'm looking to do something like that, because each actor in my game will have an innate resistance...
  3. Post Your Music

    Now that is some unsettling music. It actually makes me feel quite uneasy, and the fact it never settles into a pattern, and the twist and turns keep coming means you can never get a read on it, and just further brings up that feeling of unsettling and dread. In short, i really like it. Now...
  4. Battle Engine Symphony

    I have a question in regards to the in battle graphics (Holder Battlers specifically). Is there anyway to change which sheet is used via what piece of equipment a character has equipped, or possibly through other things of that nature? Say I have two sprite sheets for character X, one with a...
  5. Pioneer Valley Games Resources - Official Topic

    Oh, that new Iconset is absolutely awesome, and let me do just what I needed to do, thanks so much for that.
  6. Pioneer Valley Games Resources - Official Topic

    All I was looking for was something akin to the equipment Icons you have. What I was and will still try to do is match that pattern, so the blue background, I was going to use one of the shield sprites which looked close to a mystical, kinda demonic brand (there's three that look the same, just...
  7. Pioneer Valley Games Resources - Official Topic

    I know this isn't the most appropriate topic, but I can't find the one with the free resources so I figure I'll ask it here. With the icon set you released with one of your free resources (the Paladin I believe) you provided some bases to construct new icons, and I was just curious what font you...
  8. Battle Engine Symphony

    I have a question in regards to the in battle graphics (Holder Battlers specifically). Is there anyway to change which sheet is used via what piece of equipment a character has equipped, or possibly through other things of that nature? Say I have two sprite sheets for character X, one with a...
  9. Yanfly Battle Engine Ace Without Hud

    Probably an odd request considering how most people loathe the default battle system and its lack of pop, but with what I've got going, with a Sideview Battle System with a lot of action on the screen, I find the portrait hud to be A) too eye catching B) doesn't compliment all the action on...
  10. A Graphic Change Script Functional with Symphony + Holder

    That is absolutely perfect! Just tested it, and works like a charm! I've been fighting this issue for days, so you have no idea how thankful I am right now. Thank you so much!
  11. A Graphic Change Script Functional with Symphony + Holder

    So, I am in the process of creating a project where two of the big pieces are Battle Engine Symphony, and Holder-style sprites. I am planning to have multiple transformation states, wherein one actor switches to another, gaining new skills, stat boosts, etc. And while I have the mechanical part...
  12. Graphics States

    Yup. Used exactly that, and it does not change the actors graphic in battle. Stupidly enough, I realized something fairly important I should have mentioned earlier. I'm using the Holder Battlers add on for Symphony, and obviously, since I'm using that I'm using Holder Style sprites, so not sure...
  13. Graphics States

    I'm having an issue using this with Battle Engine Symphony, I see a few posts before that someone got it to work by switching from battler to character tags, but that does not change anything in battle for me, just outside of battle, which I don't want.. I've tried this every way I can think of...
  14. Limit Break

    http://forums.rpgmakerweb.com/index.php?/topic/11056-desperation-attack/ Also done by Selcher

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Damn, took a chance on a paid MV plugin working with MZ (FOSSIL) but didn't work :p Been lucky up until now so I got cocky!
Going to be streaming more RM game dev in about 20 minutes or so...

Hello, debt! But it matches my eyes, don't you think?

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Gnyaaaa! Invisible comments on YouTube!!!
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.

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