Today, is my final day of the free trial. Spent it working on an alternative to my front-view battle system.I think I like this enough that I'm going to end up buying MZ tomorrow.
I'm thinking about posting some of the coding I've been working on to see if people could help me optimize and clean it up. Just not sure where that place would be.
Wanted to experiment on making a fishing mechanic. So far it's an unholy marriage of script, game vars, and a common event. Might try to get it to be pure script eventually.
Spent like an hour and a half trying and failing at making enemy hp bars. Things would be going faster if I just caved and decided to use other people's scripts.
Made a simple system where one troop can be controlled by variables to change the 3 monsters that appear in it. Pretty much inspired by Pokemon-like games where you fight similar grouped battles over and over.
Still working on things slowly. Deciding if I'd be better off just deleting all the pre-made animations and stuff so I can have a "fresh" base game to build off of.
Bleh. Been finding it hard lately to make time for my game and stuff. I need to keep practicing my drawing and doing irl stuff while the game gets neglected a lot.
in Grim Trigger episodes 3 & 4, the main characters play a Clue rip-off board game called "My Beating Mystery" (haha), so of course I had to draw the board for it. Can't decide if I wanna add blood or not
Jeez...
I finally decide, after several ppl asking me to, to create a gamethread about project M... And my internet craps out on me halfway through the process
making my first game is like trying to stuff all my experience with old games into one
so its slow and painful when i dont get it right... i bet the next game is gonna be finished earlier!
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