sleepy_sealion
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  • Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
    BK-tdm
    BK-tdm
    oddly specific but yeah most games just "interact" and the things work on their own :kaoswt2:
    Kes
    Kes
    If I have understood correctly what you're referring to, it's something I'm doing in my project - wardrobe doors open, cupboard doors slide, spinning wheels spin, drawers open, that sort of thing. Warning: it's lots of work.
    Kato-A
    Kato-A
    @Kes Indeed, it is xD I try to do the same.
    Now that I'm working with events more, I've been making code to make them easier to call and toggle switches. Feels kind of nice working in tandem with the program.
    I was having a bit of an issue working with my old one-map...so I decided I would try a more top-down, zelda approach out. Remake the "key areas" as bigger maps. And then have hallway maps that lead and connect to them.
    Yeah, so don't do what I do when remaking a game - and forget what was good about the original. I feel like such a fool, could have saved so much time and heartbreak if I did this sooner. :/
    In my haste to see what I can do with coding, I realize that a lot can be done through events. And I probably shouldn't neglect making events and stuff the non-scripting way.
    I think I'm at the point, I really need to go back and play my old one map game. But I'm worried it's going to be cringey and embarrassing.
    Made a small script that renames generic magic names into more appropriate dog names. That way I wouldn't have to make two separate spells for enemies and players.
    eaYUHPZ.png
    The original Paper Mario is one of the most basic Rpgs ever made. But I always come back to it every couple of years because it's so flipping charming and fun.
    Trihan
    Trihan
    Sometimes simple can be a good thing. I think a fair amount of the time people overcomplicate things to the point where it actually diminishes the quality of the product. We had this in a game jam I participated in, where we would have won with the original concept we designed but our project leader added a bunch of mechanics to it that actually made it less fun.
    I decided to put the game stuff on hold. There's too much irl stuff going on, so I'll probably start development again after the holidays. Lmao that I thought I could have this done by July of this year...
    I'm finally loving making the battles again - got a much more streamlined system going. I just hope I can get this game done soon so I can move on!
    I'm sure it's probably best not looking into for development reasons, but I wonder how hard it is to make a custom font for the game?
    Alador
    Alador
    make a custom font and then you do some shenanigans in the software to get it to work :3 I've done it before it works with basically every font, and it's not too hard!
    HexMozart88
    HexMozart88
    I have also done it. Takes longer if you're using the font for the whole game, but if you're using it for like a logo or something, it took about half an hour.
    Ellenor
    Ellenor
    Not too hard just takes a bit of time =3
    Wish days were longer (or work weeks shorter) to have more time to work on art and game. Wonder if Ultimecia can help?
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    tumsterfest
    tumsterfest
    Man, I feel this. I've long pined for a change to 26-hour days.

    My brain simply does not shut off by what should be bedtime. Plus, many RM tasks require a large chunk of time to make the session productive, and I find it nearly impossible to find those chunks. So instead I hoard free assets and change skill names for the 10th time, haha.
    There's been a lot of stress things going on, and I'm worried it's been clouding the development stuff. But for the first time in a while I feel back on track, though I'm sure I've killed whatever good will I've had here. Hoping I can get something to show soon.
    RCXGaming
    RCXGaming
    As far as I'm concerned, the only way you're going to kill good will here is if you actively insult/deride people because of personal issues. So you know, chill.
    I've slowly been learning to appreciate smaller sprites. I feel kind of annoying posting every wip thing. I think things are starting to turn out better - but I might need to find to help to yell at me everytime I start going off course.
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Shaz wrote on Avery's profile.
I need some of whatever you've been drinking for the last few weeks!
Although I love your awesome tutorials and always want more, I sure hope you're not going to burn yourself out.
Has anyone else ever thought about how the title of Gym Leader is usually hereditary? Usually the gym leaders child or sibling becomes the next gym leader. Not always, but usually. Pokémon nepotism
I have a new profile photo and I'm loving the heck out of it! Thanks @Finnuval :kaopride:
:kaoluv:
Finally sat down and made a template of my world map in Inkarnate. Now to translate this to MV.
Oof. Literally got a "whose code is this, 'cause it sucks" in one of my projects.

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