Today, is my final day of the free trial. Spent it working on an alternative to my front-view battle system.I think I like this enough that I'm going to end up buying MZ tomorrow.
I'm thinking about posting some of the coding I've been working on to see if people could help me optimize and clean it up. Just not sure where that place would be.
Wanted to experiment on making a fishing mechanic. So far it's an unholy marriage of script, game vars, and a common event. Might try to get it to be pure script eventually.
Spent like an hour and a half trying and failing at making enemy hp bars. Things would be going faster if I just caved and decided to use other people's scripts.
Made a simple system where one troop can be controlled by variables to change the 3 monsters that appear in it. Pretty much inspired by Pokemon-like games where you fight similar grouped battles over and over.
Still working on things slowly. Deciding if I'd be better off just deleting all the pre-made animations and stuff so I can have a "fresh" base game to build off of.
Bleh. Been finding it hard lately to make time for my game and stuff. I need to keep practicing my drawing and doing irl stuff while the game gets neglected a lot.
lospec link for zooming
I'm keeping the sprite as is for now and going to focus on some forest-village tilessets. After all, she does need a place to live
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