I was having a bit of an issue working with my old one-map...so I decided I would try a more top-down, zelda approach out. Remake the "key areas" as bigger maps. And then have hallway maps that lead and connect to them.
I decided to put the game stuff on hold. There's too much irl stuff going on, so I'll probably start development again after the holidays. Lmao that I thought I could have this done by July of this year...
There's been a lot of stress things going on, and I'm worried it's been clouding the development stuff. But for the first time in a while I feel back on track, though I'm sure I've killed whatever good will I've had here. Hoping I can get something to show soon.
I've slowly been learning to appreciate smaller sprites. I feel kind of annoying posting every wip thing. I think things are starting to turn out better - but I might need to find to help to yell at me everytime I start going off course.
Been hard at work trying to make more tactical aspects of the game a reality, if all goes well the Player, depending on the faction they choose, will;
Suffer little to no penalty for escaping battle.
Be able to manually speed up resource gathering.
Steal Special projects from rival Factions.
Slowly but surely the game dev streams accomplish the goal.... actually finishing the game.
Going to start in about 15 minutes or so for anybody interested. And of course you know you are, well at least you know now because it's been stated that you are, and obviously anything randomly stated on the Internet must be true right?