Going back and looking at the original battler sprites - and wondering why I felt the need to try and change things when they looked fine already, the only thing that needed fixing was the map tiles. It's apparent I lack discipline or self-control.
I don't know if it's a mentality thing. But sometimes when I leave the project for a few days, and then come back - you suddenly know how to fix/balance things when you haven't been looking into them for a bit.
Starting to feel a little fatigued on the current update project. I was actually hoping to release it during my work vacation, like how I released the original - but it truly didn't feel ready.
I've been looking at older rpg sprites to try and find a right match that looks good but also wouldn't be murder for a single person. I think I'm getting closer.
Made an attachment for the HUD that I can control the visibility of with switches. This tracks the current amount of items needed to finish a quest. Once you meet the requisite, it turns into "complete" because I figured it would be a good way to tell the player they're done. Also it stops numbers from going off of the UI.
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