Been spending alot of time trying to get certain animations to play over others by setting their Z coordinate. Finally checked the help file, and they don't seem to have a Z. Should have checked first.
I probably could have gotten my second game done by now if I stopped caring about the "visual" stuff. People told me not to get married to ideas, but it's hard to let hard work go.
Been doing some more tweaking into my "index system" where the game changes sprites instead of a sprite sheet. I had to shut off hit sprites due to a graphics bug I should probably ask for help with.
I've just finished organizing music files from a music Humble Bundle I purchased a while ago (putting in specific themed playlists, deleting from playlists, deciding which games they'll be used for. etc.). I'm feeling pretty confident that the sound design for my games will be up to high standards. Sound design seems to be relatively under-discussed as a topic in game development imo.
So I just got back from SeaWorld and I'm back to working on my game. I'm stuck on Shadowstar, mainly due to needing two more princesses... I have all the canon and toy princesses, plus Sunset Shimmer just for kicks. I decided not to include Cadence since this isn't in that era. But... I'm going to have to design two OCs now.
I'm looking at/working through a simple game tutorial. Town, dungeon, boss; town, dungeon, boss; etc. (Thanks, Yanfly!) I'm itching to make something complex but experience (and past disappointment!) tell me to go slow and learn.
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