Hello, my stomach is literally sick from trying to fix it and not being able to step back. But I was recreating a script that I had because I felt it got too complicated. And one of the things on that script, was giving the players sprites "sprite effects" looted from the enemy sprite scripts...
Been spending alot of time trying to get certain animations to play over others by setting their Z coordinate. Finally checked the help file, and they don't seem to have a Z. Should have checked first. :(
Sorry if I'm butchering the language. I meant that on top of the value, I could get other things like the targets/items name and stuff like that. But it's really fine if it doesn't work out like that - since I can just think up a generic message for what I'm trying to do.
Thanks for the...
That seems to have worked. Thanks! I guess as just one more question if I wanted to get multiple variables out of a function or method, I'd just have to make similar lines, except for each variable I'm trying to reference?
I'm trying to use it like how you'd use an alias in Ruby. So it is just exactly like how it's posted at the end of my scripts. So it should be getting called when the original makeDamageValue is called.
Since I'm getting so busy (the fact that I'm often here is due to the fact that this is my procrastination #1 destination), I'm trying a new system where everyday I dedicate 30 minutes to my personal game project. That way it won't fall into the abyss.