Made a small script that renames generic magic names into more appropriate dog names. That way I wouldn't have to make two separate spells for enemies and players.
The original Paper Mario is one of the most basic Rpgs ever made. But I always come back to it every couple of years because it's so flipping charming and fun.
I've been having a bit of issue getting def to work for damage evals. So I decided to choose violence, and scrap defense for just standard phys/mag resistance.
I'm glad I asked! So right now I'm just testing things not being tied to an object. Though I wasn't aware you could make an object through var like that. For some reason I thought having things not tied to an object would bloat the game - since I remember hearing making a lot of custom $globals...
Thanks for the tips guys! I guess I'll stop trying to use Scene_Base then for everything. For an example though, I was hoping I could use it as an quick way to code out stuff from the same place, Like for example:
Scene_Base.restoreMovementDefaults = function() {
$gamePlayer._moveSpeed = 4...
Hi, I'm slowly getting back to things and I was going over some older scripts. I noticed a lot of the time, I will have script calls called from Scene_Base to do tasks for everything. I guess cause it's easier to call Scene_Base."function name" for script calls, and was wondering if that's...
I decided to put the game stuff on hold. There's too much irl stuff going on, so I'll probably start development again after the holidays. Lmao that I thought I could have this done by July of this year...
Working on an important character's model today: Saken! One of Cyprian's friends from the Hofau school. There he is as a teen student on the left and as an adult Deputy Minister of Love on the right. He dyed his hair.
I always have a hard time writing mean characters. To me, their words sound like a normal comment I receive on a regular basis, but to others it's too much.
AAAGH... I hurt my back at work today and now I can't move from my lower back area. I've been resting like crazy, alternating heat and cold, and hoping tomorrow's dentist appointment isn't ruined...
Going through alls the stats I have from my testplays. It is so interesting how most people got about the average expected results, but some have some very weird outlieing ones that I now have to try to understand.
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