Recent content by sleepy_sealion

  1. sleepy_sealion

    If Super Mario Rpg can have "Jump" be its own magic element, I guess its not too weird to have...

    If Super Mario Rpg can have "Jump" be its own magic element, I guess its not too weird to have "Bite" and "Bark" elements.
  2. sleepy_sealion

    My shrink has me trying to limit 30 mins a day for each of my personal projects so I can have a...

    My shrink has me trying to limit 30 mins a day for each of my personal projects so I can have a healthier life. But lately the rpg making in particular has been hard to pull away from and I keep getting lost in it.
  3. sleepy_sealion

    @ATT_Turan Yeah I agree. Though the art is never going to be 100% perfect, I think shifting the...

    @ATT_Turan Yeah I agree. Though the art is never going to be 100% perfect, I think shifting the back hind leg a bit towards the front might fix it.
  4. sleepy_sealion

    [ATTACH] Trying out simpler designs.

    Trying out simpler designs.
  5. sleepy_sealion

    Sometimes I wonder if I should just bite the bullet and use other plugins to help so I can just...

    Sometimes I wonder if I should just bite the bullet and use other plugins to help so I can just focus on drawing more. But I don't know.
  6. sleepy_sealion

    Playing around with the idea of showing a little graphic on item screens (though I don't think...

    Playing around with the idea of showing a little graphic on item screens (though I don't think its super needed). Not sure if I want to try adding items this go around, since last time I didn't have any in game.
  7. sleepy_sealion

    I think the big reason why I've been hesitant to borrow plugins, is that I'm worried I'll become...

    I think the big reason why I've been hesitant to borrow plugins, is that I'm worried I'll become 100% super dependent on them and won't push myself to learn anything. Which I know is silly black and white thinking.
  8. sleepy_sealion

    Even if coding goes nowhere and you just look like a fool in front of people. You still have...

    Even if coding goes nowhere and you just look like a fool in front of people. You still have learnt "something", so the effort isn't wasted.
  9. sleepy_sealion

    I thought maybe there was some kind of regex trick I could pull to use stuff like meta does for...

    I thought maybe there was some kind of regex trick I could pull to use stuff like meta does for string...but maybe its not worth it.
  10. sleepy_sealion

    You think so? I probably need to look into meta tagging more. I only really use them on a super...

    You think so? I probably need to look into meta tagging more. I only really use them on a super basic level. I just kind of assumed that the note was just a big string.
  11. sleepy_sealion

    Oh ok. I'll try to explain so bear with me I'm not a good explainer. It's mostly used to add...

    Oh ok. I'll try to explain so bear with me I'm not a good explainer. It's mostly used to add states and other bonuses. On battle start for example, it searches peoples equips, classes if it should add stuff like an auto-protect state and similar stuff.
  12. sleepy_sealion

    @Trihan I wanted to make a function that combines the notes of equips, class, and actor into one...

    @Trihan I wanted to make a function that combines the notes of equips, class, and actor into one text string for easy reference. I call it like const notes = this.getNoteTags(); And then I try to get data out of that. Though it still needs work. I wanted to try concating it to make one long...
  13. sleepy_sealion

    Reworked and cleaned up a plugin that puts all actors equips,states,class notes into an array...

    Reworked and cleaned up a plugin that puts all actors equips,states,class notes into an array. Same for enemies. I was trying out concat, but ended up using push instead. Though given how often people use notes I'm wondering if there was already a built-in way for this.
  14. sleepy_sealion

    [ATTACH] jump scare warning.

    jump scare warning.
  15. sleepy_sealion

    @Arthran Oh, I'm using MZ. I gave it a test run and it works great! Though right now I have the...

    @Arthran Oh, I'm using MZ. I gave it a test run and it works great! Though right now I have the preloads done by the actor battlers. I do have the battlers in their own subfolders though, so I did have to add some code up a function to also load the folder name - though I might just ditch the...

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Me watching the game awards.

Gonzo, shut the **** up and show use some Elden Ring DLC. tumblr_422af97288e81470bb4ea56cce38e220_331927d8_500.gif
THE GAME AWARDS AHHHHHH!!!!!
I kept saying I suck at writing stories. But I can't believe I wrote one these days. Feels good now that the winged blonde girl I often share has an actual lore and plot going.
Huge breakthrough! I finally fixed the dimensions on the WEBM used in the cinematic that ends the demo and introductory segment in MC:RIS, around the one-minute mark:



(There's some audio desync because the capture is an MP4.)
Kudos to everyone making game jam games, because this month has been hell for my development time. I have made a cutscene, 2 sprites, and 1 tile.

I guess I've made conceptual progress in hammering out combat roles and having fixes to be implemented (though I haven't done that yet)

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