My shrink has me trying to limit 30 mins a day for each of my personal projects so I can have a healthier life. But lately the rpg making in particular has been hard to pull away from and I keep getting lost in it.
Playing around with the idea of showing a little graphic on item screens (though I don't think its super needed).
Not sure if I want to try adding items this go around, since last time I didn't have any in game.
I think the big reason why I've been hesitant to borrow plugins, is that I'm worried I'll become 100% super dependent on them and won't push myself to learn anything. Which I know is silly black and white thinking.
Oh ok. I'll try to explain so bear with me I'm not a good explainer. It's mostly used to add states and other bonuses. On battle start for example, it searches peoples equips, classes if it should add stuff like an auto-protect state and similar stuff.
@Trihan I wanted to make a function that combines the notes of equips, class, and actor into one text string for easy reference. I call it like const notes = this.getNoteTags(); And then I try to get data out of that. Though it still needs work. I wanted to try concating it to make one long...
Reworked and cleaned up a plugin that puts all actors equips,states,class notes into an array. Same for enemies.
I was trying out concat, but ended up using push instead. Though given how often people use notes I'm wondering if there was already a built-in way for this.
@Arthran Oh, I'm using MZ. I gave it a test run and it works great! Though right now I have the preloads done by the actor battlers. I do have the battlers in their own subfolders though, so I did have to add some code up a function to also load the folder name - though I might just ditch the...