It's been a long time since I originally set this up and I am trying to change the town names in the fast travel scene in game. I changed the names in the .js file (shown below) but there not changing in game, I tried refreshing the moghunter fast travel .js in the plugin menu in MV but still...
I purchased a new PC and need to find my product key for RPG Maker MV. I purchased it through the RPG Maker site, not Steam. I always have trouble figuring out where to find my previously purchased content. You would think it could be found under account settings somewhere but apparently not...
That's actually pretty cool, I would have figured something like that would have been possible without a plugin though.
Just a quick question, I just watched the video for the Camera Core from SRD and he gives a duration variable when setting zoom... is it possible to have no duration without...
I had an issue a while back where the layers were just a couple of pixels off, in my project it was caused by another plugin. I forgot which one. I'm no real expert on anything but if you have time try disabling all of your plugins except for Galvs Layer Graphics and see if its still happening.
Does higher resolution in RPG Maker games require more processing power? Because a lot of MV games push the limit on most PC's as it is, with just 720p. I mean, there isn't really a point as long as they are 16:9. It's not like your going to add hi-res texture packs.
What I am trying to do is create an event that spawns an enemy that gives chase when the player is close enough. Basically, the monster is invisible until the player gets close enough then when the monster detects the player (Yanfly Event Chase plugin) it turns visible and gives chase.
I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^