Recent content by snow91

  1. snow91

    Moving Forward - New Animations!

    OMG this is the best! I was sooo hoping to get some attacking/casting animations! Thats fierce!
  2. snow91

    Mythos: Reawakening

    Awesome work! Can't wait to get hands on ur new created stuff! :)
  3. snow91

    Map dissapears after pressing windows or opening the menu

    It's weird, somehow it helped after i wasn't using the first Picture. Instead I choose the 3rd, now it's working. But thank you for your time :) [Solved]
  4. snow91

    Map dissapears after pressing windows or opening the menu

    Hey Guys! I am having some issues. Everything works fine with the parallax map until i open up the ingame menu, or i minimize the game window. It starts only showing the above_characters on the right place. The below_characters are weirdly on the screen. I am using: - Bind Picture to Map ...
  5. snow91

    Yanfly Skill Learning System [Item Requirement)

    Thank you very much and sorry^^* Hey Tiamat, thank you for responding^^ I try to avoid the switches bc i have many actors to be choosen from. The item itself will not be consumed. My goal is to show the skill in the learning section once you earned that item. Unfortunaly that Script Call in...
  6. snow91

    Yanfly Skill Learning System [Item Requirement)

    Hello :) I am having some issues with setting up the skills to only apear if the party has a certain item in the inventory. I guess it has something to do with the custom code: But just cannot figure it out how it works. Anyone some ideas? :D
  7. snow91

    Character Animation Sheet

    It worked! Thank you :)
  8. snow91

    Character Animation Sheet

    Wouldn't that only be if i'd be using the diagonal plugin? He has a seperate one.
  9. snow91

    Character Animation Sheet

    Hey Guys, I am having some troubles getting the animations correct with my character using the Galv's Plugins. It somehow isn't the right proportion. I dont ne ed the "jump" animation, so i left it blanc....any solution? The Frames each are 64x64 , 8 Idle Position, 8 Walking Positions, 8...
  10. snow91

    Fuffydud's MV Decor, Wall Art, etc.

    OMG! That's amazing! Love it! Always looking around for some nice deco. Thank you so much for sharing your work!
  11. snow91

    Gabrelik's MV Stuff (New Halloween Battler)

    @Gabrelik Oh wow awesome! Thank you very much :)
  12. snow91

    Gabrelik's MV Stuff (New Halloween Battler)

    I think it looks great! The only thing which comes into my mind is the perfect rounded shadow. But still really like it!
  13. snow91

    Fantasy world building: Aesthetic vs Scientific

    I really love to expand my world. I am always writting stuff down. I think it's important for the story to somehow teach the players why certain things are like they are. But on the other hand there's nothing more annoying if you are forced to learn EVERYTHING. In my opinion, there should...
  14. snow91

    Deleted Switch Names

    @Shaz Well no i am far from using the limit. I guess it must somehow have something to do with a certain plugin...but what's confusing to me, i have no plugin for exchanging the limits. I really need to look into that....it's stressing me out ^^ @Andar Currently i am not using it out of a...
  15. snow91

    Thoughts about choices without path to success?

    Oh, i kinda hated the game of thrones series for that. Espacially bc. all the choices that were given werent the once i kinda woul have picked. I played it completley but really had a hard time watching the story progress..

Latest Profile Posts

Been playing through Skies of Arcadia again, and it really makes me wanna see someone try to implement how ship battles were done in the game into RPG Maker (or really just in general).
split.png
split view of both versions of the pocket city you traverse through. there's differences like areas only being accessible in one version of Autumn Bay. or events that only happen in one or the other.
theortically if there were a developer who spied on people's game playthroughs and changed things in real time to make it harder for them, what might be said game developer's motivation?
Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.

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