Working on a new menu for my game. I'm not sure if I should get the Lune Engine to make it more unique. I think I'll be making the text color more white to match the "Menu" color. I may add some little stamps or markings to make it look more like it's paper.
Image is painting practice! I'm trying to get better at painting over linework! I usually paint under for stylistic reasons. I've tried this overpainting countless times. This one I'm actually properly happy with for once.
Wee icons I've been making. I've totaled probably around 30 of them now! I'm trying to see if I can make a little spin on the status buff and nerf status effect icons. Want to add a bit of flair while making sure they are effective at communicating what's needed.
Saturday morning(ish) sketching. Playing Outer Worlds makes me want to try to render some of my supernatural items in this sort of vintage look. Could be interesting if I can think of a way to implement it subtly into my game.
A couple enemy designs. Not significant or anything but I'm pleased so far. The Jellyfish moves through the air, the latter enemy is a foxfire! I have some other wisp enemies. Wisps so far are the most plentiful of enemies I've designed but are need of rework.
Designing patches that can 'augmented' to clothing based armor. Such good fun. A bit time consuming due to the need to create image displays, but the patches are limited so it's not too tiring.
Note: lol, posting this made me find a couple mistakes.
My apologies if it's out-of-place for my goyim-lookin' ass to be the one to say it, but the mythology of "Golems" is that they were created by Rabbis to protect Jewish villages from Anti-semetic attacks.
I'm moving on from RMXP finally. I've been stuck in a difficult decision between XP and MZ, and I've given up and moved on to MZ. Overall I'm really liking it, I wish tilesets were easier to setup like XP, but it's actually not that bad!