Wee icons I've been making. I've totaled probably around 30 of them now! I'm trying to see if I can make a little spin on the status buff and nerf status effect icons. Want to add a bit of flair while making sure they are effective at communicating what's needed.
Saturday morning(ish) sketching. Playing Outer Worlds makes me want to try to render some of my supernatural items in this sort of vintage look. Could be interesting if I can think of a way to implement it subtly into my game.
A couple enemy designs. Not significant or anything but I'm pleased so far. The Jellyfish moves through the air, the latter enemy is a foxfire! I have some other wisp enemies. Wisps so far are the most plentiful of enemies I've designed but are need of rework.
Designing patches that can 'augmented' to clothing based armor. Such good fun. A bit time consuming due to the need to create image displays, but the patches are limited so it's not too tiring.
Note: lol, posting this made me find a couple mistakes.
I've been trying out Fell Seal: Arbiter's Mark, and it has an interesting approach to consumable items - you get a limited inventory that is automatically refreshed to max limits (1 or 2 each, craft to expand + improve effect) at the start of each combat. It's a mechanic that goes against the common urge to hoard consumables.