I think that, in most cases, almost any humor is good, but only if you do not push it too hard. Don't try too hard to make people laugh, it might come out as lame and people may call you out for it. Good humor has to be subtle. Clever play of words. Maybe depiction of awkward situations. But...
Well, I do not know if my game Galactic 123 qualifies as a rogue like, but it mostly has no main objective other than to explore new places and collect loot. It is a web game, and continues to be updated.
All in all this is an awesome plugin :)
Using this in Galactic 123, a game I am developing. It is already open for beta testing, if anyone wants to check it out, playable here
Still a long way to go. Suggestions, ideas, etc, welcome. (Plays in web browser, need an user, can be created right...
Open BETA
Game is open for BETA testing.
Opens and plays in web browser, no download needed.
Here: http://galactic123.net
How To Play
How to travel in space:
It has been a while since any update. This happened because I pretty much recoded things to work with the MV3D plugin, and been developing then some too! Here I leave a collage of screenshots about how it is coming up. More details soon!
The images shown in the initial message of this thread...
I am considering (still not decided!) to add the capability to walk diagonally ( 8 directions??? ) so I want to know if anyone uses any such plugin and if it works OK with MV3D. I'm just messing around with things for now, though.
There is at least one great 3D plugin for Rpgmaker MV:
MV3D https://forums.rpgmakerweb.com/index.php?threads/mv3d-3d-rendering-for-rmmv-with-babylon-js.114971/
After some thought, I am going to say I favor a 100% hit rate mechanic. Sure, yes, during a battle various stuff can happen that lowers this hit rate (blindness or whatever), but if nothing out of the ordinary happens, I should pretty much get to land guaranteed hit.
The demo comes with the free version of the plugin which does not have as many features but still works. The paid (premium) version of the plugin can be found at itch io.
I dont think any of the stuff you mentioned is possible in either version of the plugin, though. Skyboxes are supposed to...
About my previous issue: I made it work. I was using events wrong. Turn Right is not the same as Turn 90º Right, thats why anytime I chose anything from my own dialog I got weird results.
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New Question:
How do I use a skybox?
I have this in a map NOTES but nothing happens (yes, camera...
Any way to make first person work with only mouse or touchscreen?
I'm mostly been making a game primarily designed to run inside a web browser. A lot of the users do not have a physical keyboard as their devices are touchscreen. When I play my game with MV3D in first person by clicking on...
@Tai_MT Random encounters have similar problems as the ones you described for visual encounters too. I could very well be running away from all battles and whenever I run into a boss enemy I'm gonna get my rear served back to me.
My apologies if it's out-of-place for my goyim-lookin' ass to be the one to say it, but the mythology of "Golems" is that they were created by Rabbis to protect Jewish villages from Anti-semetic attacks.
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