I feel that regular battles just aren't a good mechanic sometimes. This is why I tend to enjoy RPGs that innovate with battle features, like Franken, Undertale, and Paper Mario. So, I will only do battles in Jimmy's Quest if it's necessary as a storytelling element. I know gameplay should come before the story, but I think by minimizing the amount of battles to fit my ambition, that'll make gameplay better. Thoughts?
Just kidding. I had to look up what GMTK was. Maybe someday I will get the ambition to participate in one of the game jams. Good luck!